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[BTS] PetroMod 2016-10-05

PetroMod

Objective: Make oil more decisive and interesting in the late game.

How it works:
- The resource of oil is now rarely seen on a map (I've seen only it show up once out of 10 maps).

- To get oil you have to drill for it! This is done by building an oil well in either desert, jungle, or Tundra (They provide 2 hammers). Oil

platforms can built built on coast (They provide 1 hammer). There is a chance of oil discovery, but not often. Building a well/offshore platform

consumes the worker/workboat (get rid of those extra workers).

-All units that previously required oil can now be built without oil but they are twice as expensive. Oil enables double production.

-With oil you can build a refinery. A refinery etstablishes the Eco-Oil Corporation (replacing Standard Ethanol). It is not founded by a Great

Scientist and doesn't spread by execs, you build refineries. If you build 8 refineries you can build the Eco-Oil HQ which acts like the regular

headquarters but lets you build the executive, which doesn't spread the corporation instead it acts like the original Civ4 spy (test concept)

-Having the oil corporation in your city also lets you build Oil Tankers. A global unit with only 10 allowed they can conduct trade missions like

Great Merchants. Each Tanker gets a Unique Tanker name.

- New Leader added for Arabia: Ibn Saud, Founder of Modern Saudi Arabia. He has a preference for building wells and a new trait, Energetic :) It

lets him build refineries and tankers faster and gets +2 Gold per trade route.

- Note I was going to change the corporation graphics but opted not to because Standard Oil and OPEC have such ugly icons, they are stil there
but not used.

Thanks to:
Chaemdrys for the Refinery
GarretSidzka for his Oil Tanker remake of the Cargo ship

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Author
Ekmek
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