This scenario is made with and needs my Barbarian Empire Mod which can be downloaded here: http://forums.civfanatics.com/downloads.php?do=file&id=9112
Comments should be written in the original Barbarian Empire Mod thread: http://forums.civfanatics.com/showthread.php?t=271380
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The year is 700 AD and you, Sid Meier, the leader of the Pirates from Meier Island should build up a strong pirate fleet to conquer the seas.
This scenario is set on a normal Archipelago map with Advanced Start and Pick Religions settings and the normal BEM* settings.
It's a standard-sized map and there are 14 civilizations (Pirates and 13 AI civs). Only Time and Conquest victories are available. Epic speed is recommended (and default).
*Barbarian Empire Mod
Comments should be written in the original Barbarian Empire Mod thread: http://forums.civfanatics.com/showthread.php?t=271380
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The year is 700 AD and you, Sid Meier, the leader of the Pirates from Meier Island should build up a strong pirate fleet to conquer the seas.
This scenario is set on a normal Archipelago map with Advanced Start and Pick Religions settings and the normal BEM* settings.
It's a standard-sized map and there are 14 civilizations (Pirates and 13 AI civs). Only Time and Conquest victories are available. Epic speed is recommended (and default).
*Barbarian Empire Mod