Description:
This mod adds a couple of new tags that allow the specification of unit combat
attack and defense modifiers separately instead of as a whole as the existing
tag <UnitCombatMods> does. What this allows you to do is split up the attack and
defense percentage modification. For instance the updated warrior definition
using the new tags looks like:
This mod adds a couple of new tags that allow the specification of unit combat
attack and defense modifiers separately instead of as a whole as the existing
tag <UnitCombatMods> does. What this allows you to do is split up the attack and
defense percentage modification. For instance the updated warrior definition
using the new tags looks like:
Code:
<UnitCombatAttackMods>
<UnitCombatAttackMod>
<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
<iUnitCombatMod>75</iUnitCombatMod>
</UnitCombatAttackMod>
</UnitCombatAttackMods>
<UnitCombatDefenseMods>
<UnitCombatDefenseMod>
<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
<iUnitCombatMod>50</iUnitCombatMod>
</UnitCombatDefenseMod>
</UnitCombatDefenseMods>
[CODE]
-----Notes to Modmakers-----
If you want to use this mod component in your mod I have tried to make things
as easy as possible for you. In the XML files I have added
<!-- Unit Combat Attack Defense Mod Start --> and
<!-- Unit Combat Attack Defense Mod End --> in all of the places where
changes were made. In the SDK files I have added
// < Unit Combat Attack Defense Mod Start > and
// < Unit Combat Attack Defense Mod End > in all of the places where
changes were made. In the python files I have added
# < Unit Combat Attack Defense Mod Start > and
# < Unit Combat Attack Defense Mod End > in all of the places where changes
were made.
-----Version Information-----
-----v0.1BtS------
- Setup the Unit Combat Attack Defense Mod infrastructure
- Added the new <UnitCombatAttackMods> tag that allow specification of percent
attack bonuses against a particular unit combat type.
- Added the new <UnitCombatDefenseMods> tag that allow specification of percent
defense bonuses against a particular unit combat type.
- As an example of how to use the new tags warriors have been updated in the
CIV4UnitInfos.xml file.
-----===Credits & Thanks===-----
- Exavier - Composite Mod - readme.txt format
- Cybah - for suggesting this mod