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[BtS] Wolfshanze 1850-1920 Enhancement Mod v2.85 2016-10-05

[BtS] Wolfshanze 1850-1920 Enhancement Mod v2.85

  1. Wolfshanze
    v2.85 updated 27 Oct 2008
    for BtS v3.17
    Main Download hosted at Game Front
    Mirror Download hosted at Game Front

    This mod is an enhancement to the base game play of Civ4 BtS, and should be used as a direct replacement for basic random games... it focuses greatly on several missing unit classes between the 1850s to the 1920s (between Ironclad Monitors and WWII-style battleships), including many new naval classes and full support for WWI units, including a full WWI air war. Nuclear explosions have been enhanced. Also, Hitler, Hirohito, Ho-Chi Minh, Cleopatra, Caligula & Kim Jong-il are now available to fight for or against for their respective civs. Three all-new civs have been added in the Austrian, Polish and Vietnamese empires. New flags for most nations enhance the look of many civs. Countless new unit graphics have been added, most of which are nation/ethnic-specific... very little has been changed in game mechanics, mostly new looks or filling the gaps in the progression of units. In-short, this mod will play much like vanilla Civ4... but it will look a lot better and offer you more choices in units and civs to use. This mod is for Civilization IV: Beyond the Sword.

    New to the latest version:
    Spoiler :
    New in v2.85
    Fixed "Pink Map" bug for Austrian Infantry
    Fixed German Fallschirmjäger (Paratrooper) drop range to match default Paratroopers
    Fixed Persian Scythe Chariot stats (no-longer gets defensive bonus)
    Fixed Airliner Crash Event to only come after airports have been built
    Updated/Modified Trafalgar Square to now require Military Science AND Astronomy
    Updated/Modified Overwhelm Doctrine Event to include Cruisers and Subs
    Hoplites now get free "Formation" promotion
    Viet Cong no-longer get 2-movement... dropped-back-down to 1-movement
    Castles now require "Feudalism" instead of "Engineering"
    Swapped Chemistry and Military Science on the tech chart (along with some units) to make more sense
    You can now no-longer "rush" Rifles by bypassing Grenadiers on the tech treee
    Added new tech "Muskets" between Gunpowder and Military Science
    Added Cog (Medieval naval transport)
    Added Bombard (early gunpowder siege weapon)
    Added Ronald Reagan as leader for America (new diplomacy music)
    Added Emperor Meiji as leader for Japan
    Added Emperor Napoleon III as leader for France
    Added Vladimir Lenin as leader for Russia (new industrial-age diplomacy music)
    Added Lech Walesa as leader for Poland (new diplomacy music)
    New diplomacy music for Abe Lincoln (Battle Hymn of the Republic-based)
    New construction movies for all seven world religion shrines
    Tweaked several Age of Sail units' naval combat ratings and combat bonuses
    Tweaked various transports (Ancient to Modern) to include AI routines for spies and missionaries
    Korean Hwacha UU moved from Catapult to Trebuchet replacement with new unit stats
    Air Superiority & Muskets Tech now get a new "quote reading" when discovered
    Oxford University Movie gets new soundtrack (Pomp and Circumstance instead of a loud trumpet)
    Destroyer & Pre-Dreadnought bombard rates tweaked
    Missionaries can now enter rival territory

    New models/skins for:
    Leaderhead skins for Gandhi, Frederick, Bismarck, Mehmed II, Suleiman, Cyrus
    Default Ironclad (Turreted) Battleship
    European Explorer (now in team color)
    European Industrial-Era Pikeman
    Western-Sphere B-47 Jet Bomber
    Soviet-Sphere Tu-16 Jet Bomber
    Japanese Cannon
    Japanese Rifleman
    Japanese Cavalry
    Japanese Machinegun

    New in v2.84
    Altered AI perception of MG use in field
    Fixed bug with Khmer Axeman introduced in v2.83 (oops)
    New Hitler LH model (improved by NikNaks)
    New Random Resources Earth Scenario Maps (indicated with an "RR" in the map name)
    Paratrooper drop range increased from 5 to 7 (same range as light bombers)
    Machine Gunners, AT Infantry, SAM & Mobile SAM now in a new "Trench Unit" class
    Infiltration Promotion added (+25% against Trench Units)
    Urban Warfare promotion added for Gunpowder Units
    City Raider promotions removed from Armor Units
    Available promotions for Siege Units updated
    Upgrade cost of Early Flyer to more modern aircraft fixed
    Airport effects broken-up into two (cheaper) buildings: Airbase with Flight, Airport with Air Superiority
    Harbormaster Quest fixed to effect all naval classes
    Experienced Captain Event has been updated to include all new ship classes
    Dreadnoughts will no-longer appear in the modern unit build que... Dreadnoughts can now upgrade to Battleships for an exhorbant cost

    New models/skins for:
    Team Color Rifleman (for some civs)
    European Ancient Axemen (numerous)
    American Medieval Set (v3.0)
    American Paratrooper
    Arabian MBT
    Austrian Jäger
    Babylonian MBT
    Carthagenian Rifleman
    Egyptian MBT
    English Paratrooper
    Ethiopian MBT
    French Paratrooper
    German Horseman (Ancient & Medieval)
    German Axeman (Medieval)
    German Swordsman (Ancient & Medieval)
    German Protected Cruiser (Scharnhorst with gloss)
    German Pre-Dreadnought (Brandenburg with gloss and damage states)
    Japanese Marine
    Korean Marine
    Mali MBT
    Persian MBT
    Roman Infantry
    Roman Marine
    Roman Paratrooper
    Roman AT Infantry
    Roman SAM Infantry
    Sumerian MBT
    Vietnamese MBT
    Viking Swordsman
    Zulu MBT

    New in v2.83
    New Wolfshanze Mod main-menu screen
    Barrage promotion removed from all Submarines
    Modern naval units now require a source of metal... no more building battleships out of wood!

    New models/skins for:
    Default Protected Cruiser (new Pallada with team color)
    Default Pre-Dreadnought (newly skinned Canopus with team color)
    Asian Triremes (Dragon Triremes now come in Green, Gold, Black, Blue & Red)
    Asian Caravel (Dragon Caravels now come in Green, Gold, Black, Blue & Red)
    Asian Galleon (Zheng He's Treasure Ship)
    Mid-East Infantry
    American Carrier (Essex reskinned)
    Austrian Protected Cruiser
    Austrian Pre-Dreadnought (Erzherzog Karl class)
    Austrian Main Battle Tank (Leopard 1 reskin)
    Babylonian Marine
    Egyptian Marine
    English Protected Cruiser
    English Pre-Dreadnought (Canopus reskinned)
    Ethiopian Cavalry
    French Protected Cruiser (Gueydon class)
    German Protected Cruiser (Scharnhorst class)
    German Destroyer (improved Z-class)
    German Battleship (improved Bismarck hull)
    Greek Cannon
    Greek Rifleman
    Greek Cavalry
    Meso Galleass
    Meso Marine
    Mongol Warrior
    Mongol Axeman
    Mongol Chariot
    Mongol Crossbowman
    Mongol Heavy Footman
    Mongol Knight
    Mongol Explorer
    Mongol Fighter (I-16 reskin)
    Ottoman Marine
    Roman Protected Cruiser (Vettor Pisani class)
    Russian Protected Cruiser (Aurora class)
    Russian Pre-Dreadnought (Bronenosets smoke and ropes removed)
    Sumerian Marine

    New in v2.82
    Fixed AI bomber bug (AI would not bomb if enemy fighters were on intercept)
    Fixed fighter intercept animation bug (intercept animation was not showing)
    Added BtS better AI 0.35 mod (enhanced AI routines)
    Ethnic Unit Art for Ethiopians and Mali corrected
    Updated to Ethnic Citystyles v1.04

    New models/skins for:
    Asian Galleass (Kobukson Animation now with cannons)
    Meso-American Trireme
    Mid-East Trireme (Dromon)
    Austrian Dreadnought (Tegetthoff reskinned)
    Ethiopian Jet Fighter (MiG-21)
    German Pre-Dreadnought (Brandenburg new wood deck)
    Japanese Dreadnought (Ise reskinned)
    Ottoman Dreadnought (Moltke reskinned)
    Polish Main Battle Tank (PT-91)
    Roman Dreadnought (Cavour reskinned)
    Roman Heavy Tank (Fiat P26/40)
    Russian Main Battle Tank (T-90)
    Vietnamese Jet Fighter (MiG-21)
    Zulu Jet Fighter (MiG-21)

    New in v2.81
    Fixed flanking attacks for horse-units, gunships and subs
    Fixed combat animation for Ancient Celtic and Ancient German Spearmen
    Galleass animation fixed
    Galley animation fixed
    Asian Junk animations fixed
    Corrected Ancient Norse and Russian city walls
    Galleons now have a base movement of "3"
    Base War Weariness Changed to "3" (BtS v3.13 was "5", v3.17 was "2")
    Macemen now require Iron only (not choice of Iron or Copper)
    Swordsman now requires Iron or Copper

    New models/skins for:
    Default Pre-Dreadnought (Charlemagne reskin)
    Default Protected Cruiser (Olympia reskin)
    Default Submarine
    Asian Galley (Atakebune)
    Asian Trireme (Dragon Ship)
    Asian Galleass (Kobukson)
    European Merchantman (replaces Galleon)
    American Destroyer Escort
    American Dreadnought (South Carolina reskin)
    English Destroyer Escort
    French Destroyer Escort
    German Galleon
    German Destroyer Escort
    German Dreadnought (Helgoland reskin)
    German Battleship (Bismarck reskin)
    Japanese Destroyer Escort
    Roman Destroyer Escort
    Russian Destroyer Escort

    New in v2.80
    Full support for v3.17 of BtS
    Added new civ: Vietnam
    Added new ancient units: Battering Ram & Capped Ram
    Added new aerial scout units: Seaplane & UAV
    Added Mussolini Leader for Rome
    New graphics for Persian Darius I leader (no longer creepy)
    New 36-Civ Earth scenario (includes Austria, Poland and Vietnam)
    New flags for Mongolia
    New flags for Poland
    New Civilopedia button for the Celts
    Civ colors "tweaked" for Holland and the Ottomans
    Updated to Ethnic Citystyles v1.03 (new Polish & Russian citystyles)
    Spanish Conquistador is now a replacement unit for the Explorer (stats changed)
    Spain gets a new UU, the "Royal Galleon"
    Submarines of all ages now get 1 to 2 First Strikes
    Destroyers of all ages now get First Strike Immunity
    Light Bomber animations updated to drops bomb when attacking
    Increased volume of Austrian diplomacy/city music
    Poland now has a new UB: Sejmik (replaces old UB)
    Cost of Dreadnoughts and Battleships raised
    Suryavarman II favorite religion changed to Hindu
    "Fission" is no-longer an industrial-age tech... it's now "modern age".
    Closed the "not industrializing" during industrial-age loop-hole in tech tree... need to at least get assembly-line before proceeding to modern-age techs
    Grave's Pirate Mod included (Barbarian invasions from sea more likely)

    Custom Gamecore DLL changes (BtS v3.17):
    Full support for 40-civs in a single scenario
    Solver's 0.19 Unofficial Patch Changes
    Lt.Bob's Nuclear Fallout instead of desertification in Global Warming
    Aerial Recon Missions can now be intercepted

    New models/skins for:
    American Dreadnought (South Carolina class)
    Asian Galley (Dragon Galley)
    Asian Trireme (Kobukson)
    Austrian Medieval Warlord
    Austrian Dreadnought (Tegetthoff class)
    Byzantine Musketman
    Byzantine Rifleman
    Byzantine Machinegun
    Celtic Archer
    Celtic Axeman
    Celtic War Elephant
    Celtic Grenadier
    Celtic Horseman
    Celtic Knight
    Celtic Longbowman
    Celtic Heavy Footman
    Celtic Scout
    Celtic Spearman
    Celtic Swordsman
    Celtic Warrior
    Celtic Gallic Warrior
    English Battleship (KGV class)
    English Modern Warlord/General (Montgomery)
    German Medieval Spearman
    German Heavy Footman
    German Knight
    German Medieval Warlord
    German Destroyer (Z-Class)
    German Heavy Cruiser (Graf Spee updated to v1.0)
    Japanese Dreadnought (Ise class)
    Japanese Carrier (Zuikaku class)
    Ottoman Dreadnought (Moltke class)
    Paddle Steamer (all nations)
    Polish Medieval Warlord
    Polish Modern Warlord
    Roman Dreadnought (Cavour class)
    Roman Marine
    Roman Main Battle Tank (Ariete)
    Roman Modern General updated to v2.0 (Beretta 35 added)
    Russian Dreadnought (Borodino class)
    Spanish Light Bomber (Ba.65)
    Spanish Bomber (SM.79)
    Viking Paratrooper

    New in v2.73
    Fixed CTD bug with Ottoman and Mongol civs in Industrial Age
    Fixed CTD bug with Horse Whisperer event
    Changed the music to Brandenburg Gate & Heroic Epic wonder movies
    Fixed minor typo-bug with Trafalgar Square
    Fixed minor typo-bug with Celt Empire
    Updated to Ethnic Citystyles v1.02

    New models/skins for:
    African Modern Warlord (faceglow fixed)
    American Fighter (P-38)
    Byzantine Modern Warlord/General
    Carthagenian Modern Warlord/General
    Celtic Crossbowman
    Celtic Rifleman
    Celtic Fighter (P-47)
    Egyptian Fighter (Hurricane)
    Egyptian Light Bomber (Battle)
    Egyptian Bomber (Lancaster)
    English Longbowman
    French Longbowman
    German Heavy Cruiser (Graf Spee)
    Meso-American Cannon
    Roman Modern Warlord/General
    Viking Modern Warlord

    New in v2.72
    Hitler Leader received new AI routine
    Francis I Leader received new AI routine
    Custom music added for Austria Civ
    Updated to Ethnic Citystyles v1.01
    Fixed Heavy Hussar availability bug
    Improved American Pre-Dreadnought animation... secondary turrets now rotate/fire
    Improved German Pre-Dreadnought animation... central turret now rotates/fire
    AI more-likely to use MGs for city defense
    Early Tanks get a +25% attack vs MGs
    Galleons and Privateers now have a light Bombard rate
    Explorers can now attack & pillage (still have very weak attack)
    New Wonder Movies for Brandenburg Gate and Trafalgar Square
    New Wonder Movies for ALL the National Wonders

    New models/skins for:
    Asian Medieval Great General/Warlord
    Austrian Chariot
    Austrian Longbowman
    Austrian Explorer
    Babylon Jet Fighter (Mig21)
    Carthagenian Marine
    Carthagenian Paratrooper
    Carthagenian SAM Infantry
    Chinese Jet Fighter (Mig21)
    Dutch Jet Fighter (F5)
    Egyptian Jet Fighter (Mig21)
    European Gunship (improved)
    German Chariot
    German Longbowman
    German Caravel
    German Galleon
    German Frigate
    German Ship of the Line
    Greek Jet Fighter (F5)
    Indian Jet Fighter (Mirage2000)
    Ottoman Jet Fighter (F4)
    Persian Jet Fighter (Mig21)
    Polish Heavy Footman
    Polish Musketman
    Polish Grenadier
    Polish Rifleman
    Polish Cannon
    Polish Fighter
    Polish Jet Fighter (Mig21)
    Portuguese Rifleman
    Spanish Rifleman
    Spanish Jet Fighter (F4)
    Sumerian Jet Fighter (Mig21)
    Viking Machine Gun
    Viking Infantry
    Viking AT Infantry
    Viking Marine

    New in v2.71
    Corrected/fixed face-glow bug on Japanese General
    Fixed CTD bug when human player attempted to build Polish Heavy Hussar

    New models/skins for:
    Austrian Opera House Unique Building (all-new model & button)
    Polish Infantry

    New in v2.70
    Custom DLL removed for stability reasons, Custom DLLs now optional
    Polish Civilization added w/custom units, sounds & music
    New Civilization colors added/changed
    Replaced Austrian Landsknecht (old Holy Roman UU) with new Jäger UU
    Replaced Austrian Rathaus (old Holy Roman UB) with new Opera House UB
    Replaced useless German Assembly Plant with Krupp Steel Works
    Added Ethnic City Styles (thanks Geomodder)
    Added Brandenburg Gate Wonder
    Added Trafalgar Square Wonder
    Added new (special) unit class... "Early Flyer"
    Tech tree slightly altered... now impossible to bypass WWI units
    Added "Anti-Air" upgrade ship promotion
    New ship AA levels: DE-5%, Dread-5%, DD-20%, BB-25%, CA-30%
    Reduce AA of Mech Inf to 10%
    Added Cleopatra LeaderHead
    Caligula LH updated to v3
    Earth-map 34/35 player scenarios updated for custom city sets & Poland

    New models/skins for:
    African Warlord/General (Modern)
    American Explorer
    Austrian tank (Lt vz 38)
    Babylon/Sumer Fighter (Iraqi Gladiator)
    Carthagenian Cuirassier
    European Gunship (Tiger Eurocopter)
    French Submarine (Le Redoutable class)
    German Submarine (VIIC)
    German Warlord/General (Modern)
    Indian Cuirassier
    Japanese Cuirassier
    Japanese Warlord/General (Modern)
    Khmer Cuirassier
    Korean Air Force
    Meso Explorer
    Ottoman Cuirassier
    Ottoman Heavy Tank (Pz-IVG)
    Polish Early Fighter (Albatros)
    Russian Warlord/General (Modern)
    Spanish Heavy Tank (Pz-IVG)
    Spanish Fighter (Me-109)
    Team Early Fighter (based on Sopwith Pup)
    Team Early Bomber (based on Handley Page)
    Viking Cuirassier
    Viking Heavy Tank (Pz-IVG)

    For a more detailed description of this mod:
    Visit the Thread

    "He learned, almost too late, that man is a feeling creature and, because of it, the greatest in the universe. He learned, too late for himself, that men have to make their own way, to make their own mistakes. There can't be any gift of perfection from outside ourselves. And, when men seek such perfection, they find there's only death, fire, loss, disillusionment, the end of everything that's gone forward. Men have always sought an end to toil and misery. It can't be given; it has to be achieved. There is hope, but it has to come from inside, from man himself."


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