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Capture Slaves (BtS) 2016-10-05

This mod component adds a Slave unit that is available only when the Slavery civic is adopted.

UPDATED: 25 Apr 10 2:30 PM

with the help from NotSoGood, thx.

  1. You can get slaves only if you've adopted the slavery civic
  2. There's a chance, that defines the probability to get the slave after combat
  3. Only the attacker gets slaves
  4. You can't get slaves from killing animals
  5. You can't get slaves from killing units in cities
  6. You can't get slaves from killing units that have capture unit type defined
  7. You get atleast two slaves from razing a city, it should be about 2/3 of the city population


When captured this "slave" has alot of different choices you can do with it. Use it for Joining City, Hurry Production, Trade Mission, Upgrade to other types of units, and the last screenie shows what the Upgrade looks like when completed after selecting the unit.

Once you upgrade to a unit, you can only use for one battle, even if it wins the slave/unit is lost forever.

Each area is now marked: #mod#

Thread: http://forums.civfanatics.com/showthread.php?t=336469


Spoiler :
credits:
Original code by Roh_Z
African Modern Worker -Bakuel
African Worker (Medieval) -Chugginator
Arabian Worker (Medieval) -Chugginator
NotSoGood updated EventManager
  • join_city_Sb6.jpg
    join_city_Sb6.jpg
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strategyonly
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