Fixing GameFont_75.tga incorrectly displaying Holy Site and Tourist Site.
Fixing some minor text issues.
Barbarians now should be able to build/upgrade better units in the early game too.
Barbarian leader received Nomad trait, so it should be able to upgrade units anywhere.
New culture level: "Eternal" requires 5 times more culture than Legendary.
Trade Routes are back (see bellow)
Connectedness reworked to represent Tourism
Gathering mechanics somewhat reworked
axed -1 relations with all civs
extra unhappiness in all cities per 10% tax rate
moved to Democracy tech (late Renaissance)
reduced maintenance to +100% (was +200%)
following civics are no longer forbidden: Clans, Planned, Corporate, Conscription, Standing Army, Unmanned Warfare, Belligerence, Mobilization, Naval Supremacy, M.A.D., Shadow War
+1 Trade Routes
+50% Foreign Trade Route Yield
+50% trade income from nations with the same civic
East India Company:
+1 Trade Routes in Coastal Cities
cost set to -1 (can only be built by a Great Diplomat)
no longer a world wonder (any civ can build 1 copy)
can (now really) build Hunting Grounds (and not World Wonders)
changed unit AIs
can bulb techs
no longer trainable with Caste (only Slavery)
requires Slave Market
causes temporary unhappiness when trained
Guerilla III available to Recon units too
Woodsman II available to Archer units too
Woodsman III available to Archer and Recon units too
Pharaoh's Propaganda renamed to Ankh
Synchronized Defences available to Recon, Siege, Gunpowder, Helicopter, Tracked, Hi-Tech and Mecha units, Submarines, Steam, Diesel and Nuclear Ships
Bamboo makes Orchard a valid improvement (instead of Plantation)