Chronicles of Mankind

Momdmod patch

  1. Zeta Nexus
    Patch 1.0.3
    Traders and Tourists

    This patch is mainly about bringing back Trade Routes to the mod and introducing a new mechanic: Tourism. There are also a couple of civic changes and other things.​


    Spoiler Change Log :

    General
    =======


    Fixing GameFont_75.tga incorrectly displaying Holy Site and Tourist Site.
    Fixing some minor text issues.
    Barbarians now should be able to build/upgrade better units in the early game too.
    Barbarian leader received Nomad trait, so it should be able to upgrade units anywhere.
    New culture level: "Eternal" requires 5 times more culture than Legendary.
    Trade Routes are back (see bellow)
    Connectedness reworked to represent Tourism
    Gathering mechanics somewhat reworked


    Civics
    =====


    Autocracy:
    axed -1 relations with all civs

    Oligarchy:
    extra unhappiness in all cities per 10% tax rate

    Democracy:
    moved to Democracy tech (late Renaissance)
    reduced maintenance to +100% (was +200%)
    following civics are no longer forbidden: Clans, Planned, Corporate, Conscription, Standing Army, Unmanned Warfare, Belligerence, Mobilization, Naval Supremacy, M.A.D., Shadow War
    -25% espionage

    City-state:
    removed Connectedness
    +1 Trade Routes
    +50% Foreign Trade Route Yield
    +50% trade income from nations with the same civic

    Republic:
    removed Connectedness
    +25% Foreign Trade Route Yield

    Colonial:
    removed Connectedness
    -90% Foreign Trade Route Yield
    +100% Trade Route Yield

    Caste:
    +50% faster training of Slaves

    Feudal:
    removed Connectedness

    Communalism axed

    (BACK) Proletariat:
    unlimited Engineers
    +1 happiness from most agrarian and industrial improvement
    new civic building: Young Pioneers Camp
    -50% commerce from Trade Route

    Single Party:
    +1 :) per Military Unit Stationed in City

    Corporations:
    +1 Trade Routes

    Barter:
    removed Connectedness
    +10% food and production and -80% commerce from Trade Routes

    Palace Economy:
    removed Connectedness

    Coinage:
    removed Connectedness
    -50% Foreign Trade Route Yield
    +25% Trade Route Yield

    Mercantile:
    removed Connectedness
    +100% Foreign Trade Route Yield
    -100% Trade Income from Nations with the same civic

    Planned:
    removed Connectedness
    -1 Trade Routes
    +50% Trade Income from Nations with the same civic

    Corporate:
    +1 Trade Routes
    +25% Trade Route Yield

    Asymmetric Warfare:
    removed Xp/turn for units stationed in city

    Hegemony:
    removed Connectedness
    +50% Foreign Trade Route Yield

    Protectionism:
    removed Connectedness
    +1 Trade Routes
    +25% Trade Route Yield
    axed +10% production

    Interventionism:
    removed Connectedness
    +25% Trade Route Yield

    Redevelopment:
    removed Connectedness
    +25% Foreign Trade Route Yield

    No Borders:
    removed Connectedness
    -50% Trade Route Yield

    Open Immigration:
    upkeep changed to Medium (was Low)
    removed: cities require 30% less food to grow
    +15% food and hammers from Trade Routes

    Visa Program:
    1 :( per 10% foreign culture
    +10% hammers from Trade Routes

    Closed Borders:
    -25% Foreign Trade Route Yield
    -25% Commerce from Foreign City Connections (was -50%)

    Naval Supremacy:
    removed Connectedness
    +100% Faster Construction of Docks, Harbor, Port, Seaport and International Port



    Buildings
    ========


    All corporation stores are removed from the upgrade lines

    Most buildings with 2 or more upgrades obsolete with the tech unlocking the second upgrade (unique buildings are exceptions)

    Siege Weapons Workshop line no longer upgrades to Omnifactory

    Dock line separated from Caravanserai-Public Transportation line, all reworked for Trade Routes instead of Connectedness

    Lighthouse no longer upgrades to Great Lighthouse

    Toll House line reworked for Trade Routes instead of Connectedness

    Airfield line provides Trade Routes instead of flat commerce

    Free Port (Free Market civic)
    +1 Trade Routes
    +50% Foreign Trade Route Yield
    removed Connectedness

    Trading Company (Mercantile civic)
    +1 Trade Routes
    +25% Trade Route Yield
    +25% Foreign Trade Route Yield
    removed Connectedness

    Colonial Office (Colonial civic)
    +50% Foreign Trade Route Yield
    removed Connectedness

    Acropolis (City-state civic)
    +1 Trade Routes
    enables all Government civics

    Expedition (Deceiver trait)
    +50% Trade Route Yield
    removed Connectedness

    Refugee Camp:
    enabled for Open-Immigration (not just No Borders)

    Admiralty:
    requires Naval Supremacy civic (not Discoverer trait)

    Press Gang:
    military unit production increased to +50% (was +15%)

    Store House:
    food kept after city growth reduced to 10% (wass 20%)

    (NEW) Young Pioneer Camp (Proletariat)
    +2 Culture
    -10% War Weariness
    +1 local stability bonus per turn in city
    free Sentry I promotion

    Social Justice Organization
    moved to Liberal (from Proletariat)

    Exhibition (Liberal)
    axed (at least temporarily)



    Wonders
    =======


    Silk Road:
    +1 Trade Routes
    +100% Foreign Trade Route Yield
    removed Connectedness

    Adam Smith's Trading Company:
    +1 Trade Routes in all cities
    +100% Foreign Trade Route Yield
    removed Connectedness

    Temple of Artemis:
    generates +2% interest on gold reserves (maximum +100)
    removed Connectedness

    Petra:
    +50% Trade Route Yield
    +50% Foreign Trade Route Yield
    removed Connectedness

    Global Stock Exchange:
    +1000% Foreign Trade Route Yield
    removed Connectedness

    Via Apia:
    -10% maintenance for all cities on same continent
    removed Connectedness

    Chichen Itza:
    -33% Anarchy length
    removed Connectedness

    East India Company:
    +1 Trade Routes in Coastal Cities
    removed Connectedness

    UN Mission:
    cost set to -1 (can only be built by a Great Diplomat)
    no longer a world wonder (any civ can build 1 copy)


    Units
    =====


    Great Hunter:
    can (now really) build Hunting Grounds (and not World Wonders)
    changed unit AIs
    can bulb techs

    Slave:
    no longer trainable with Caste (only Slavery)
    requires Slave Market
    cost doubled
    causes temporary unhappiness when trained


    Promotions
    ==========


    Guerilla III available to Recon units too
    Woodsman II available to Archer units too
    Woodsman III available to Archer and Recon units too
    Pharaoh's Propaganda renamed to Ankh
    Synchronized Defences available to Recon, Siege, Gunpowder, Helicopter, Tracked, Hi-Tech and Mecha units, Submarines, Steam, Diesel and Nuclear Ships


    Terrain
    ======


    Bamboo makes Orchard a valid improvement (instead of Plantation)