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City Hall

City Hall 2.6.5

better city & town tools​



improved production list and city details​

new and improved features:
  • color-coded city views with buildings and adjacency bonuses
  • unique quarter assistant
  • one-click repairs
  • compact production list and building breakdown
  • production list sorted by total yield, combat strength, and cost
  • building breakdown sorted by improvement and wonder names
  • a new City Overview tab showing demographics and connected settlements
city-hall-waset.jpg

better map colors​

see your settlements clearly with gentle shading outside city limits and brighter colors for developed tiles:
  • purple for the city center
  • blue for urban districts
  • teal for offshore improvements
  • green for other rural improvements
the center stays purple in building placement mode, to help you stay oriented. (it turns a darker purple if you can't build in the center.) the city map shows building icons in the main view, and the buildings have flags with their adjacency bonus yields.

unique quarter assistant​

guides unique building construction in the building interface, with orange hexes to warn you before blocking a unique quarter by:
  • placing unique buildings on different tiles
  • completing a non-unique quarter with a unique building
  • adding a non-unique building to a unique district
the interface now recognizes unique buildings in progress and in the production queue, to help you plan both buildings at the same time.

city-hall-uq.jpg
city-hall-uq-miss.jpg

more city details​

adds an Overview tab to the City Details panel, showing population demographics and connected settlements. also reorganizes the Building Breakdown tab for readability and compactness, like the production chooser.

city-yields.jpg

compatibility with other mods​

known interactions:
  • F1rstDan's Cool UI: no conflicts. when both mods are installed, you can use the Options menu to customize production list styling.

localization​

supported languages:
  • Italian (translated by leonardfactory)
  • Korean (translated by Hotsolidinfill)
  • Russian (translated by Webrok)
  • Simplified Chinese (translated by thendye)
  • Traditional Chinese (translated by alwdark)
thank you all for your help!
Author
beezany
Downloads
111,328
Views
111,328
First release
Last update

Ratings

4.90 star(s) 29 ratings

More resources from beezany

Latest updates

  1. compatibility hotfix for Update 1.3.1 + minor fixes

    compatibility hotfix for Update 1.3.1 + minor fixes highlight wonder repairs in the same style...
  2. better city renaming

    better city renaming previously, custom names were ALL CAPS even in mixed-case contexts name...
  3. minor fixes

    minor fixes Ocean tiles: match Coastal tiles (blue, not green) Connections: truncate long names...
  4. hotfix for Town Growth panel + Production panel

    hotfix for Town Growth panel + Production panel fix growth preview for settlements with no...
  5. compatibility hotfix for Update 1.3.0

    compatibility hotfix for Update 1.3.0 enable View Hidden for unique quarter buildings fix mod...
  6. specialist map + minor fixes

    specialist map + minor fixes city map now shows specialists on all screens fixed parallax...
  7. improve Overview panel layout

    improve Overview panel layout widened tables to accommodate localization
  8. new Town Focus guide + improved Growth screen

    new Town Focus guide + improved Growth screen Overview tab adds a summary of Town Focus bonuses...
  9. new Specialist guide

    new Specialist guide City Growth map highlights the largest specialist bonuses color overlays...
  10. config options hotfix + minor fixes

    config options hotfix + minor fixes Options: remove unintentional dependency on Map Trix Add...

Latest reviews

One of the few *absolutely* must-have mods. Firaxis would be wise to buy Trixie's work and straight up add it to the game as-is.

THANK YOU for making Ageless stand out more. I know my eyes are _weird_, as "value blindness" isn't a well known concept. You rule the school.
Love the mod though Patch 1.2.0 today may have broke it. I cannot get the production panel to load. Tested with only this mod active.
beezany
beezany
should be working now! thanks for the bug report.
A neat update, made the mod even more polished.
Mod provides a good optimizations to the city screen.
The early days of a new Civ game are always rough, but this mod is here to save the day. Thank you!
Mod provides a good optimizations to the city screen. Really appreciate the compact mode. A key feature for me.
Excellent mod, thank you.
Excellent must have mod.
Amazing mod! Such a nice QOL upgrade. Noticed a bug today (not sure if it's bc of the new patch) - It looks like the Wonders are disappearing from the options intermittently on cities. I reload the game, it works until the next tech/civ is updated, then they disappear again. Reload game with add disabled and the Wonders are back. Can't wait to use this again once it's updated! Again, amazing amazing mod!
Another gem of a mod :) Minimizing the hassle associated to rush-repairing disaster damage, ending the guessworking around how many connections a town really has (important if you want to specialise it in influence generation), a condensed list of things to construct/purchase...and that is just my personal top list after playing a short time with it.
One click purchase repairs that don't auto switch back to the production que? You da man!
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