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City Name Generator [Civ VI] v40

- better Latin wordlist, courtesy of Wilelmus
- better German wordlist, courtesy niklas153021
- tweaked code to make single word names much less likely.
- Optimised code to run faster. Should cause less delay now when waiting for next turn or hovering tooltips over cities.

- Fixed bug where citystates would always get renamed when captured.

- Added additional table to make it easier for mod civs to use CNG, by re-using the dictionary of another civ. Instructions in the mod folder.
- added wordlist for Nubia

- updated tooltip lua to account for changes in the Summer Patch.
- fixed bug that prevented renaming when a city was founded adjacent to the edge of the map.
- fixed bug where coast tiles were displayed as "Coast and Lake" in tooltips.
- Prevented names being generated that are identical to the name of another city on the map.
- Added translated user interface texts for all languages the game is localised for. Etymologies are still in English only, but descriptive texts on Advanced setup screen and tooltips will display in the player's local language.
Added word lists for Persia and Macedonia

Improved some grammer in the Polish list. All adjectives are now followed by a space.

fixed a few accented characters in Arabia's list.
Added word lists for America and Australia. All official civs are now supported (until more DLC comes out).

Updated code to allow words to be in mutually exclusive groups (e.g. to allow a civ to draw on multiple languages without them mixing in the same name)

Added user configurable options to the Advanced setup screen.
Added word lists for Kongo and Egypt civs.

Changed some filenames to lowercase, tooltips should now work on Linux.

Tweaked the way citizen names are handled. Tooltips should now show the complete personal name when an abbreviated one is recognised in a city name.
Added word lists for China and India civs.
added word lists for Brazil and Spain.
Cities no longer get a completely new name generated when they change owner.

When a city state is liberated, it will get it's original city state name back.

When a city is conquered by a major civ, there is a chance the new owner will change or add to the name (e.g. Oxford could become Kýrford if Norway captures it), or that the name will remain unchanged.

Default chance for the name change is 75%, but that can be changed in the CNG_UserOptions file if you want it to happen more or less often.


Also fixed a couple of accented letters which weren't displaying properly in-game.
- Added wordlist for Poland civ.

- Added an extra option to make all civs use the same wordlist, instead of their civ-specific ones.

To change this, open CNG_UserOptions.xml in any text editor, and change the value of OverrideCivHuman or OverrideCivAI to match the wordlist you want to use.
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