For now adding a new Diplomatic Policy at start game: Connective Justice *
UPDATE: Added 5 more diplomatic policies (from ancient to renaissance):
Fair Trade
Silent War
Mare Nostrum
Spices Trade
Trade Monopoly
UPDATE 2:
Added missing Civilopedia historical context
Changed Mare Nostrum and Spices Trade
Added new diplomacy: Postcolonial Community
UPDATE 3:
Political Naturalism
Heavens Mission
Neutral Country
Military Intelligence
UPDATE 5:
Bureau of the Barbarians
Gladiatorial games
Priesthood Lords
Protestant Reformation
Exotic Animals
Work Force
Resort Town
The 18 Diplos Detail:
Spoiler :
I think diplomatic Policies are lacking in game, so I add 18 new ones with this mod.
// Ancient Era-->3
|Connective Justice|Unlocks at Code of Laws|Obsolete at Heavens Mission!
|+50% Faith points per Shrine and Temple\
|Fair Trade|Unlocks at Foreign Trade|Obsolete at Spices Trade!
|Your Trade routes to another player's cities provide +2 food and +1 production for both parties\
(NEW!)|Bureau of the Barbarians|Unlocks at Early Empire|Obsolete at Raj!
|+1 Gold from all city-states you're Suzerain\
// Classical Era-->3
|Silent War|Unlocks at Defensive Tactics|Obsolete at Cryptography!
|Your Spy level is increased by 1 for offensive operations\
|Political Naturalism|Unlocks at Political Philosophy|Obsolete at Machiavellianism!
|Your delegations improve diplomatic relationships by 10 points instead of 3. While at peace, diplomatic relationships improve an additional 1 point per turn for a maximum of 25 points within 75 turns\
(NEW!)|Gladiatorial games|Unlocks at Games and Recreation|Obsolete at Priesthood Lords!
|+ 1 Amenity from Arenas\
// Medieval Era-->3
|Mare Nostrum|Unlocks at Naval Tradition|Obsolete at Gunboat Diplomacy!
|+2 influence points per turn towards earning Envoys, and one temporary additional Trade Route for each major civ (ever) met on a new continent, limited to 10\
|Heavens Mission|Unlocks at Divine Right|Obsolete at Containment!
|Automatically converts to the Religion you founded in a city-state you are the Suzerain with medium influence\
(NEW!)|Priesthood Lords|Unlocks at Feudalism|Obsolete at Gunboat Diplomacy!
|+2 gold per Holy Site\
// Renaissance Era-->3
|Spices Trade|Unlocks at Exploration|Obsolete at Raj!
|+10% Food and +4% Gold per City-State you are the Suzerain of with medium influence\
|Trade Monopoly|Unlocks at Mercantilism|Obsolete at Gunboat Diplomacy!
|Open Borders with all City-States\
(NEW!)|Protestant Reformation|Unlocks at Humanism|Obsolete at Collective Activism!
|+2 faith from temples\
// Industrial Era-->2
|Neutral Country|Unlocks at Nationalism|Obsolete at Cryptography!
|Enemy Spy level reduced by 1 in your lands\
(NEW!)|Exotic Animals|Unlocks at Natural History|Obsolete at Postcolonial Community!
|+ 1 Amenity from Zoos\
// Modern Era-->2
|Postcolonial Community|Unlocks at Conservation|No Obsolete!
|Your Trade routes to an ally's city provide +4 Science for them and +4 Gold to you. Both parties gain +1 Culture with the trade\
(NEW!)|Work Force|Unlocks at Mobilization|Obsolete at Collective Activism!
|+ 2 production from industrial zones\
// Atomic Era-->1
(NEW!)|Resort Town|Unlocks at Professional Sports|No Obsolete!
|+4 from Entertainment complex. +2 Amenities but -1 Housing if city has Entertainment complex and Theater Square\
// Information Era-->1
|MilitaryIntelligence|Unlocks at Globalization|No Obsolete!
|Your Spy level is increased by 2 for offensive operations. Enemy Spy level reduced by 1 in your lands. But +5% of War Weariness\
Additionally, at Globalization I added a new available SPY.
* Its a Policy from ancient world, used by Egyptians. Greek can have it soon with wildcard (and that makes all sense)
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Civ 6 raen´s New Policies 4.1.1
Some new diplomatic policies useful for some mods
Recent Updates
- Civ 6 raen´s New Polices V4.1.1 Sep 21, 2019
- Civ 6 raen´s New Policies Jun 26, 2019
- Civ 6 raen´s New Policies Feb 17, 2019
- raen´s New Policies v3.0 Sep 21, 2018
- raen´s New Policies May 2, 2018
- raen´s New Policies Apr 30, 2018