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Civ 6 raen´s New Policies 4.1.1

Some new diplomatic policies useful for some mods

  1. raen
    For now adding a new Diplomatic Policy at start game: Connective Justice *

    UPDATE: Added 5 more diplomatic policies (from ancient to renaissance):
    Fair Trade
    Silent War
    Mare Nostrum
    Spices Trade
    Trade Monopoly

    UPDATE 2:
    Added missing Civilopedia historical context
    Changed Mare Nostrum and Spices Trade
    Added new diplomacy: Postcolonial Community

    UPDATE 3:
    Political Naturalism
    Heavens Mission
    Neutral Country
    Military Intelligence

    UPDATE 5:
    Bureau of the Barbarians
    Gladiatorial games
    Priesthood Lords
    Protestant Reformation
    Exotic Animals
    Work Force
    Resort Town

    The 18 Diplos Detail:

    Spoiler :

    I think diplomatic Policies are lacking in game, so I add 18 new ones with this mod.

    // Ancient Era-->3

    |Connective Justice|Unlocks at Code of Laws|Obsolete at Heavens Mission!
    |+50% Faith points per Shrine and Temple\

    |Fair Trade|Unlocks at Foreign Trade|Obsolete at Spices Trade!
    |Your Trade routes to another player's cities provide +2 food and +1 production for both parties\

    (NEW!)|Bureau of the Barbarians|Unlocks at Early Empire|Obsolete at Raj!
    |+1 Gold from all city-states you're Suzerain\

    // Classical Era-->3

    |Silent War|Unlocks at Defensive Tactics|Obsolete at Cryptography!
    |Your Spy level is increased by 1 for offensive operations\

    |Political Naturalism|Unlocks at Political Philosophy|Obsolete at Machiavellianism!
    |Your delegations improve diplomatic relationships by 10 points instead of 3. While at peace, diplomatic relationships improve an additional 1 point per turn for a maximum of 25 points within 75 turns\

    (NEW!)|Gladiatorial games|Unlocks at Games and Recreation|Obsolete at Priesthood Lords!
    |+ 1 Amenity from Arenas\

    // Medieval Era-->3

    |Mare Nostrum|Unlocks at Naval Tradition|Obsolete at Gunboat Diplomacy!
    |+2 influence points per turn towards earning Envoys, and one temporary additional Trade Route for each major civ (ever) met on a new continent, limited to 10\

    |Heavens Mission|Unlocks at Divine Right|Obsolete at Containment!
    |Automatically converts to the Religion you founded in a city-state you are the Suzerain with medium influence\

    (NEW!)|Priesthood Lords|Unlocks at Feudalism|Obsolete at Gunboat Diplomacy!
    |+2 gold per Holy Site\

    // Renaissance Era-->3

    |Spices Trade|Unlocks at Exploration|Obsolete at Raj!
    |+10% Food and +4% Gold per City-State you are the Suzerain of with medium influence\

    |Trade Monopoly|Unlocks at Mercantilism|Obsolete at Gunboat Diplomacy!
    |Open Borders with all City-States\

    (NEW!)|Protestant Reformation|Unlocks at Humanism|Obsolete at Collective Activism!
    |+2 faith from temples\

    // Industrial Era-->2

    |Neutral Country|Unlocks at Nationalism|Obsolete at Cryptography!
    |Enemy Spy level reduced by 1 in your lands\

    (NEW!)|Exotic Animals|Unlocks at Natural History|Obsolete at Postcolonial Community!
    |+ 1 Amenity from Zoos\

    // Modern Era-->2

    |Postcolonial Community|Unlocks at Conservation|No Obsolete!
    |Your Trade routes to an ally's city provide +4 Science for them and +4 Gold to you. Both parties gain +1 Culture with the trade\

    (NEW!)|Work Force|Unlocks at Mobilization|Obsolete at Collective Activism!
    |+ 2 production from industrial zones\

    // Atomic Era-->1

    (NEW!)|Resort Town|Unlocks at Professional Sports|No Obsolete!
    |+4 from Entertainment complex. +2 Amenities but -1 Housing if city has Entertainment complex and Theater Square\

    // Information Era-->1

    |MilitaryIntelligence|Unlocks at Globalization|No Obsolete!
    |Your Spy level is increased by 2 for offensive operations. Enemy Spy level reduced by 1 in your lands. But +5% of War Weariness\

    Additionally, at Globalization I added a new available SPY.

    * Its a Policy from ancient world, used by Egyptians. Greek can have it soon with wildcard (and that makes all sense)