CivFusion by ripple01
Beyond The Sword 3.13 w/ Bhruic's Unofficial Patch 1.11
v. 0.50
Thread URL: http://forums.civfanatics.com/showthread.php?t=250745
Caution: CivFusion 0.50 is 300MB zipped, and almost 600MB unzipped. I recommend a middle-to-high end system for best results.
Features:
1) New Civilizations
Holy Roman Empire removed - Charlemagne moved to 3rd leader for Germany
Native American civ removed - Sitting Bull added as leader for Sioux
10 new civilizations with leaderheads, UU's, UB's, First Contact text, flags, etc.
* = Custom soundtrack included
Austria (Franz Josef*, Maria Theresa*)
Brazil (Dom Pedro II)
Hittite (Mursilis, Suppiluliuma)
Iroqouis (Deganawida*, Hiawatha*)
Israel (David*, Solomon*)
Poland (Casimir*, Sobieski*)
Polynesia (Salamasina)
Siam (Mongkut)
Sioux (Crazy Horse, Sitting Bull*)
1 yet to be determined
2) New Leaders
12 new leaders for existing Civs
* = Custom soundtrack included
Arabia - Harun al-Rashid*
Babylon - Nabuchadrezzar II*
Byzantium - Theodora
Carthage - Dido
Dutch - Johan de Witt*
Ethiopia - Menelik II*
Japan - Hirohito*
Korea - Sejong the Great*
Portugal - Henrique I*
Spain - Carlos I*
Vikings - Canute*
Zulu - Cetshwayo*
Custom soundtrack added for existing leaders
Churchill
Boudica
De Gaulle
Suleiman
Pericles (partial)
Stalin
Darius (partial)
3) New Leader Trait
Seafaring- Free Promotion (Navigation 1) to naval units, 50% Faster Production of Work Boat, Double Production Speed of Lighthouse, Harbor
Added Double Production Speed of Town Clock to Organized to compensate for Lighthouse
Added Double Production Speed of Aqueduct to Expansive to compensate for Harbor
A trait overhaul will come in a future version, when I can get a SDK coder
4) A radically expanded and retooled tech tree
# of techs in each era:
Ancient- 31
Classical - 22
Medieval - 21
Renaissance - 27
Industrial - 33
Modern - 33
Future - 4
Total - 171
5) New units
Over 20 new units have been added to increase the number of choices available as regards to air, sea, and land warfare and espionage.
Battering Ram
Siege Quinquereme
Horseman
Cog
War Galley
Galleass
Inquisitor
Bombard
Arquebusier
Man Of War
Balloon
Anti-Aircraft Gun
Cruiser
Dreadnought
Early Destroyer
Early Tank
Biplane
Early Infantry
Corvette
V1
Military Freighter
Intercontinental Bomber
Strike Fighter
Battlecruiser
6) New City Improvements
Archery Range
Tavern
Siege Workshop
Town Clock
Alchemists Shop
Shooting Range
Sewer System
Cinema
TV Station
Tank Factory
Solar Plant
Fusion Plant
7) New Wonders
The Sphinx
Flavian Amphitheatre
The Art of War
Leaning Tower of Pisa
JS Bach's Cathedral
King Richard's Crusade
Magellan's Voyage
Leonardo's Workshop
Copenicus's Observatory
Isaac Newton's College
Trafalgar Square
Theory Of Evolution
Adam Smith's Trading Company
Spirit Of St. Louis
World Trade Center
SETI Program
Cure For Cancer
8) New Religions
4 religions have been added to the game with their corresponding buildings and units.
Shinto
Zoroastrianism
Hellenism
Amun-Ra
The mod will pick 7 out of the available 11 religions for each new game so each game will have a different set of religions. (Thanks, zebra01)
9) New Civics
Coming Soon - I need SDK help to implement the Civics as I want them.
10) New Resources
Coffee
Tobacco
Salt
Citrus
Cotton
Potatoes
11) New Corporations
Coming soon - I'd like to add 4 corporations with 7 different corporations used per game, same as the religions
The new corporations will make some use of the unused existing resources and the new resources
12) Custom Game Speed - CivFusion
905 turns of gaming goodness -ample time to enjoy all of the new toys included.
13) More flavor
Varietas Delicatat 3.0 by avain
Ethnic Artstyles 1.06 by Geomodder
Poland flavor units by danrell
Sioux and Iroquois units by bernie18
SevoPedia 2.3.2 by LunarMongoose, Guarav, sevo
Main Screen Mod by Almightix
Inquisitor Mod 1.6 by bmarnz
Dreadnought reskin by danrell
Proper Crossings by Niessuh
14) Many other tweaks/gameplay changes!
Beyond The Sword 3.13 w/ Bhruic's Unofficial Patch 1.11
v. 0.50
Thread URL: http://forums.civfanatics.com/showthread.php?t=250745
Caution: CivFusion 0.50 is 300MB zipped, and almost 600MB unzipped. I recommend a middle-to-high end system for best results.
Features:
1) New Civilizations
Holy Roman Empire removed - Charlemagne moved to 3rd leader for Germany
Native American civ removed - Sitting Bull added as leader for Sioux
10 new civilizations with leaderheads, UU's, UB's, First Contact text, flags, etc.
* = Custom soundtrack included
Austria (Franz Josef*, Maria Theresa*)
Brazil (Dom Pedro II)
Hittite (Mursilis, Suppiluliuma)
Iroqouis (Deganawida*, Hiawatha*)
Israel (David*, Solomon*)
Poland (Casimir*, Sobieski*)
Polynesia (Salamasina)
Siam (Mongkut)
Sioux (Crazy Horse, Sitting Bull*)
1 yet to be determined
2) New Leaders
12 new leaders for existing Civs
* = Custom soundtrack included
Arabia - Harun al-Rashid*
Babylon - Nabuchadrezzar II*
Byzantium - Theodora
Carthage - Dido
Dutch - Johan de Witt*
Ethiopia - Menelik II*
Japan - Hirohito*
Korea - Sejong the Great*
Portugal - Henrique I*
Spain - Carlos I*
Vikings - Canute*
Zulu - Cetshwayo*
Custom soundtrack added for existing leaders
Churchill
Boudica
De Gaulle
Suleiman
Pericles (partial)
Stalin
Darius (partial)
3) New Leader Trait
Seafaring- Free Promotion (Navigation 1) to naval units, 50% Faster Production of Work Boat, Double Production Speed of Lighthouse, Harbor
Added Double Production Speed of Town Clock to Organized to compensate for Lighthouse
Added Double Production Speed of Aqueduct to Expansive to compensate for Harbor
A trait overhaul will come in a future version, when I can get a SDK coder
4) A radically expanded and retooled tech tree
# of techs in each era:
Ancient- 31
Classical - 22
Medieval - 21
Renaissance - 27
Industrial - 33
Modern - 33
Future - 4
Total - 171
5) New units
Over 20 new units have been added to increase the number of choices available as regards to air, sea, and land warfare and espionage.
Battering Ram
Siege Quinquereme
Horseman
Cog
War Galley
Galleass
Inquisitor
Bombard
Arquebusier
Man Of War
Balloon
Anti-Aircraft Gun
Cruiser
Dreadnought
Early Destroyer
Early Tank
Biplane
Early Infantry
Corvette
V1
Military Freighter
Intercontinental Bomber
Strike Fighter
Battlecruiser
6) New City Improvements
Archery Range
Tavern
Siege Workshop
Town Clock
Alchemists Shop
Shooting Range
Sewer System
Cinema
TV Station
Tank Factory
Solar Plant
Fusion Plant
7) New Wonders
The Sphinx
Flavian Amphitheatre
The Art of War
Leaning Tower of Pisa
JS Bach's Cathedral
King Richard's Crusade
Magellan's Voyage
Leonardo's Workshop
Copenicus's Observatory
Isaac Newton's College
Trafalgar Square
Theory Of Evolution
Adam Smith's Trading Company
Spirit Of St. Louis
World Trade Center
SETI Program
Cure For Cancer
8) New Religions
4 religions have been added to the game with their corresponding buildings and units.
Shinto
Zoroastrianism
Hellenism
Amun-Ra
The mod will pick 7 out of the available 11 religions for each new game so each game will have a different set of religions. (Thanks, zebra01)
9) New Civics
Coming Soon - I need SDK help to implement the Civics as I want them.
10) New Resources
Coffee
Tobacco
Salt
Citrus
Cotton
Potatoes
11) New Corporations
Coming soon - I'd like to add 4 corporations with 7 different corporations used per game, same as the religions
The new corporations will make some use of the unused existing resources and the new resources
12) Custom Game Speed - CivFusion
905 turns of gaming goodness -ample time to enjoy all of the new toys included.
13) More flavor
Varietas Delicatat 3.0 by avain
Ethnic Artstyles 1.06 by Geomodder
Poland flavor units by danrell
Sioux and Iroquois units by bernie18
SevoPedia 2.3.2 by LunarMongoose, Guarav, sevo
Main Screen Mod by Almightix
Inquisitor Mod 1.6 by bmarnz
Dreadnought reskin by danrell
Proper Crossings by Niessuh
14) Many other tweaks/gameplay changes!