INTRODUCTION:
This mod add X times longer only Civics turns rate of all "GAMESPEED" options.
It is not a gamespeed option and it not modify vanilla gamespeed.
By the way, once one activated, you haven't got to select it on the custom or fast game. Just Select your GameSpeed
Construction, Formation, and Research are the same that your gamespeed vanilla choice.
FOR RESEARCH SAME MOD : https://forums.civfanatics.com/resources/research-time-x.25552/
FOR GREATPERSON SAME MOD : https://forums.civfanatics.com/resources/greatperson-time-x.25562/
FOR YEAR MOD :https://forums.civfanatics.com/resources/years-time-x.25977/
I have made this mod to combine my First Research Mod and enjoy Actual Era.
ALL IN ONE:
I consider the fact of player choose the same TimeXx Mod of the three
The "All in One" mod : https://forums.civfanatics.com/resources/time-x-all-in-one.25564/
I have made this mod just to create an army and have a time to play with it before his obsolesence.
INSTALATION:
After Dezip (or Derar), Put the Files "CivicsTimeXx" folder in :
"Documents/My Games/Sid Meier's Civilization VI/Mods" folder.
Warning: The mod is activated by Default. If you install the three Version, nothing will hapen.
JUST INSTALL OR ACTIVE ONE OF THEM !!!
End Game is default "2050". Set it "unlimited Turn" for new game
Tell me if you prefer "Mod desactivated" by default.
COMPATIBILITIES:
Work with Other mod which not modify " CIvics.xml " file.
You can have "ResearchTimeX5" combined with "CivicsTimeX2" for exemple...
UPGRADES
Fixed modInfo : Missed " _ " on line in the file. Mod didnt work. Sorry for Inconveniant
Update 14-12-2016: add ( X3 ) ( X4 ) files
Update 25-12-2016
Synchronized with WINTER PATCH 2016 "DLC Polish"
[BALANCE CHANGES]
Increased research costs of Technologies and Civics progressively from the Industrial era (about +5%) to the Information era (about +20%).
Update 23-01-2017:"Medieval Faires" and "Guids" x40 wrong line set to "x4"
Update 24-01-2017: SQL ( Great for balance game Update)
Update 25-02-2017: Added Different ID due to Mod Manager Preset Ingame
OTHER MODS:
City Range Up X : Up 3 to 4 or 5 tiles the minimum distance between Cities
https://forums.civfanatics.com/resources/city-range-up-x.25563/
REMERCIMENTS / THANKS :
This is my second Mod.
French Modder
Thanks For Rating, Purposes, Ideas and Suggests
This mod add X times longer only Civics turns rate of all "GAMESPEED" options.
It is not a gamespeed option and it not modify vanilla gamespeed.
By the way, once one activated, you haven't got to select it on the custom or fast game. Just Select your GameSpeed
Construction, Formation, and Research are the same that your gamespeed vanilla choice.
FOR RESEARCH SAME MOD : https://forums.civfanatics.com/resources/research-time-x.25552/
FOR GREATPERSON SAME MOD : https://forums.civfanatics.com/resources/greatperson-time-x.25562/
FOR YEAR MOD :https://forums.civfanatics.com/resources/years-time-x.25977/
I have made this mod to combine my First Research Mod and enjoy Actual Era.
ALL IN ONE:
I consider the fact of player choose the same TimeXx Mod of the three
The "All in One" mod : https://forums.civfanatics.com/resources/time-x-all-in-one.25564/
I have made this mod just to create an army and have a time to play with it before his obsolesence.
INSTALATION:
After Dezip (or Derar), Put the Files "CivicsTimeXx" folder in :
"Documents/My Games/Sid Meier's Civilization VI/Mods" folder.
Warning: The mod is activated by Default. If you install the three Version, nothing will hapen.
JUST INSTALL OR ACTIVE ONE OF THEM !!!
End Game is default "2050". Set it "unlimited Turn" for new game
Tell me if you prefer "Mod desactivated" by default.
COMPATIBILITIES:
Work with Other mod which not modify " CIvics.xml " file.
You can have "ResearchTimeX5" combined with "CivicsTimeX2" for exemple...
UPGRADES
Fixed modInfo : Missed " _ " on line in the file. Mod didnt work. Sorry for Inconveniant
Update 14-12-2016: add ( X3 ) ( X4 ) files
Update 25-12-2016
Synchronized with WINTER PATCH 2016 "DLC Polish"
[BALANCE CHANGES]
Increased research costs of Technologies and Civics progressively from the Industrial era (about +5%) to the Information era (about +20%).
Update 23-01-2017:"Medieval Faires" and "Guids" x40 wrong line set to "x4"
Update 24-01-2017: SQL ( Great for balance game Update)
Update 25-02-2017: Added Different ID due to Mod Manager Preset Ingame
OTHER MODS:
City Range Up X : Up 3 to 4 or 5 tiles the minimum distance between Cities
https://forums.civfanatics.com/resources/city-range-up-x.25563/
REMERCIMENTS / THANKS :
This is my second Mod.
French Modder
Thanks For Rating, Purposes, Ideas and Suggests