Civilization: Beyond Earth Units for Civilization VI

Civilization: Beyond Earth Units for Civilization VI 1.0

This Modbuddy project consists of 228 Units converted from Civilization: Beyond Earth including the Rising Tide expansion.

It is not a gameplay mod - it is just designed to distribute and showcase the art assets.

Screenshots

beu1.jpg
beu2.jpg
beu3.jpg
beu4.jpg
beu5.jpg
beu6.jpg


Unit Asset List

Aegis
Ambassador
ANGEL
Apostle
Aquilon
Arbiter
Architect
Argo
Armor
Artillery
Autosled
Barb_Alien (these are the Wolf Beetle units)
Barb_Alien_Arid
Barb_Alien_Frigid
Barb_Alien_Fungal
Barb_Alien_Primordial
Baron
Bastion
Battlesuit
Battlesuit_Standard_Bearer
Brawler
Broadside
Cannonade
Carrier
CARVR
Centaur
Centurion
Champion
CNDR
Cobra
Colonist
Colonist_Oceanic
Combat_Rover
Countess
Cruiser
Cutter
Destroyer
Devastator
Disciple
Dragoon
Dreadnought
Drone
Dronelast
Dronelast_Arid
Dronelast_Frigid
Dronelast_Fungal
Dronelast_Primordial
Drone_Arid
Drone_Cage
Drone_Frigid
Drone_Fungal
Drone_Primordial
Edict
Educator
Eidolon
Embarked_Ship
Embarked_Ship_Harmony
Embarked_Ship_Purity
Embarked_Ship_Supremacy
Eradicator
Executor
Explorer
Explorer_Oceanic
Fury
Geliopod
Gladiator
Golem
Ground_Rocktopus
Ground_Rocktopus_Arid
Ground_Rocktopus_Frigid
Ground_Rocktopus_Fungal
Ground_Rocktopus_Primordial
Guardian
Gunboat
Gunner
Hellion
Herald
Hydra
Hydracoral_Level1
Hydracoral_Level1_Frigid
Hydracoral_Level1_Fungal
Hydracoral_Level1_Lush
Hydracoral_Level1_Primordial
Hydracoral_Level2
Hydracoral_Level2_Frigid
Hydracoral_Level2_Fungal
Hydracoral_Level2_Lush
Hydracoral_Level2_Primordial
Hydracoral_Level3
Hydracoral_Level3_Frigid
Hydracoral_Level3_Fungal
Hydracoral_Level3_Lush
Hydracoral_Level3_Primordial
Immortal
Kodiak
Kraken
Kraken_Arid
Kraken_Frigid
Kraken_Fungal
Kraken_Primordial
Lancer
Land_Trader
Land_Trader_F1
Leviathan
LEV_Destroyer
LEV_Tank
Locust
Lurker
Maestro
Makara
Makara_Arid
Makara_Frigid
Makara_Land
Makara_Land_Arid
Makara_Land_Frigid
Makara_Land_Lush
Makara_Land_Primordial
Makara_Lush
Makara_Primordial
Mako
Manticore
Manticore_Arid
Manticore_Frigid
Manticore_Fungal
Manticore_Primordial
Marauder
Marine
Minotaur
Missile_Rover
Nano_Hive
Needlejet
Orbital_Rocktopus
Orbital_Rocktopus_Arid
Orbital_Rocktopus_Frigid
Orbital_Rocktopus_Fungal
Orbital_Rocktopus_Primordial
Overseer
Patrol_Boat
Poseidon
Predator
Prophet
Punisher
Raider
Ranger
Raptor_Bug
Raptor_Bug_Arid
Raptor_Bug_Frigid
Raptor_Bug_Fungal
Raptor_Bug_Primordial
Reaver
Redeemer
Ripper
Ripper_Arid
Ripper_Frigid
Ripper_Lush
Ripper_Primordial
SABR
Satellite_Econ_Holomatrix
Satellite_Econ_Orbital_Fabricator
Satellite_Econ_Solar_Collector
Satellite_Econ_Weather_Controller
Satellite_Mil_Orbital_Laser
Satellite_Mil_Phasal_Transporter
Satellite_Mil_Planet_Carver
Satellite_Mil_Tacnet_Hub
Satellite_Orbital_Comm_Relay
Satellite_Orbital_Health_Fixer
Satellite_Orbital_Spy_Satellite
Satellite_Orbital_Station_Sentinel
Satellite_Orbital_Xeno_Siren
Satellite_Res_All_Seeing_Eye
Satellite_Res_Deep_Space_Telescope
Satellite_Res_Lasercom_Satellite
Satellite_Res_Miasmic_Condenser
Satellite_Res_Miasmic_Repulsor
Satellite_Rocket
Savage
Screamer
Sea_Dragon
Sea_Dragon_Arid
Sea_Dragon_Frigid
Sea_Dragon_Fungal
Sea_Dragon_Primordial
Sea_Trader
Sentinel
Seraph
Shepherd
Shredder
Shrike
Shroud
Siege_Worm
Siege_Worm_Arid
Siege_Worm_Frigid
Siege_Worm_Lush
Siege_Worm_Primordial
Soldier
Striker
Submarine
Tacjet
Tenet
Throne
Tidehunter
Triton
Undertaker
Vindicator
Viper
Virtuoso
Vortex
Warden
Whisper
Wolf_Beetle (these are the Scarab units)
Wolf_Beetle_Arid
Wolf_Beetle_Frigid
Wolf_Beetle_Fungal
Wolf_Beetle_Primordial
Worker
Work_Boat
Wrath
Xeno_Cavalry
Xeno_Cavalry_Arid
Xeno_Cavalry_Frigid
Xeno_Cavalry_Fungal
Xeno_Cavalry_Primordial
Xeno_Titan
Xeno_Titan_Arid
Xeno_Titan_Frigid
Xeno_Titan_Fungal
Xeno_Titan_Primordial


Notes

* These units have no Sounds or Visual Effects attached at the moment so you will need to add these in by editing the Asset files and ArtDefs.

* All animations for the units are included. Animations have been roughly mapped to animation slots in the .ast files, but you may want to swap around which animation is used for which action.

* I have scaled the units roughly in Units.artdef. You will probably want to tweak the scalings.


Known Issues (to be fixed in a future release)

* Sea Trader and Colonist Oceanic should be Naval units.

* Submarines should be more submerged.
Author
Deliverator
Downloads
1,217
Views
2,302
First release
Last update
Rating
5.00 star(s) 1 ratings

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Latest reviews

Ultra Great! This can be very useful for further future-tech mods.
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