- Description: Improves all aspects in game, especially the lack of money problem and the lack of production on islands.
Changes v.1:
- Market gives +1 gold on river tiles.
- Lighthouse gives +2 food on water, Harbor +2 production and Seaport +2 gold.
- Because of Seaport, you can obtain more gold on water trade routes.
- Market, Bank and Stock Exchange give +3, +5 and +8 gold and each 25% yield.
- Happiness buildings give +4 instead of +2.
- Adjusted leaders flavors.
- Adjusted policies to make each one worthy.
- Beliefs give +2 yield instead of +1.
- Farms can be built on tundra and desert.
- Settlers and Workers have 3 movement.
- Scout has 3 movement.
- Religious units and Great people have 4 movement.
- Units heal 20/turn in friendly teritory, 15 in neutral and 10 in hostile.
- The minimum war duration is 10 turns.
- The denunciation expiration time is 30 turns, instead of 60.
- Barbarians are less aggressive.
And other small changes.
Changes v.2:
- Leaders are less sensitive to friends denunciations.
- Lumber mills can be build on jungle.
Changes v.3:
- Smarter AI.
- Updated buildings.
- Unhappiness per city is 3 and per captured city is 6.
- The policy which reduce their cost on multiple cities is now -50% instead of -33%.
- Requires: Both expansion packs.
- Installation: Copy over in the game's installation folder.
- Other recommended mods:
Civilization IV Diplomatic Features
InfoAddict
More luxuries
SmartAI
Yet (not) another map pack.
Changes v.1:
- Market gives +1 gold on river tiles.
- Lighthouse gives +2 food on water, Harbor +2 production and Seaport +2 gold.
- Because of Seaport, you can obtain more gold on water trade routes.
- Market, Bank and Stock Exchange give +3, +5 and +8 gold and each 25% yield.
- Happiness buildings give +4 instead of +2.
- Adjusted leaders flavors.
- Adjusted policies to make each one worthy.
- Beliefs give +2 yield instead of +1.
- Farms can be built on tundra and desert.
- Settlers and Workers have 3 movement.
- Scout has 3 movement.
- Religious units and Great people have 4 movement.
- Units heal 20/turn in friendly teritory, 15 in neutral and 10 in hostile.
- The minimum war duration is 10 turns.
- The denunciation expiration time is 30 turns, instead of 60.
- Barbarians are less aggressive.
And other small changes.
Changes v.2:
- Leaders are less sensitive to friends denunciations.
- Lumber mills can be build on jungle.
Changes v.3:
- Smarter AI.
- Updated buildings.
- Unhappiness per city is 3 and per captured city is 6.
- The policy which reduce their cost on multiple cities is now -50% instead of -33%.
- Requires: Both expansion packs.
- Installation: Copy over in the game's installation folder.
- Other recommended mods:
Civilization IV Diplomatic Features
InfoAddict
More luxuries
SmartAI
Yet (not) another map pack.