About:
A good Colonization era scenario with nice graphics by John Ellis.
Hosted by the Scenario League. Successfully tested in Civ2 MGE.
CivFanatics also hosts a version 3.12 in it's old downloads area, however some of it's changes may not be everyone's cup of tea:
https://www.civfanatics.com/civ2/downloads/scenarios/renaissance/
Entry added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
https://forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/
Browse other Civilization 2 scenarios & mods in the collection here:
https://forums.civfanatics.com/tags/civilization-2-mod/
https://www.moddb.com/tags/civilization-2-mod
https://archive.org/search.php?query=subject:Civ2ModCollection&sort=titleSorter
Join the Civilization 2 Scenario League at CivFanatics here:
https://forums.civfanatics.com/forums/civ2-scenario-league.428/
Original Description/Intro:
^^THE STRUGGLE FOR EMPIRE.
The struggle of Reformation and Counter-Reformation known as the Thirty
Years' War has ended. The consolodated Monarchies of Europe - and the Dutch
Republic, newly independent from Spain - turn once more to the business of
Empire. Expansion into the vast spaces of the Americas is the goal. How will
the Native peoples cope?
^
^^Recommended: Spanish, French, Dutch or English.
^
^^Or try to reverse history and free the American continent from the interlopers playing as a native tribe.
^
^^Read PlayersNotes.txt in this directory for remarks on the strengths and weaknesses
^^of different nations and explanation of units speed and firepower.
^
^^OBJECT: To achieve a final Civ score appropriate for your Nation.
^^See PlayersNotes.txt for target scores.
^
^^SPECIAL NOTES
^^No technologies may be acquired by conquest.
^^No pollution will occur.
^^Government switching is not permitted.
^^Each game turn is one year
Screenshots:
A good Colonization era scenario with nice graphics by John Ellis.
Hosted by the Scenario League. Successfully tested in Civ2 MGE.
CivFanatics also hosts a version 3.12 in it's old downloads area, however some of it's changes may not be everyone's cup of tea:
https://www.civfanatics.com/civ2/downloads/scenarios/renaissance/
Entry added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
https://forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/
Browse other Civilization 2 scenarios & mods in the collection here:
https://forums.civfanatics.com/tags/civilization-2-mod/
https://www.moddb.com/tags/civilization-2-mod
https://archive.org/search.php?query=subject:Civ2ModCollection&sort=titleSorter
Join the Civilization 2 Scenario League at CivFanatics here:
https://forums.civfanatics.com/forums/civ2-scenario-league.428/
Original Description/Intro:
^^THE STRUGGLE FOR EMPIRE.
The struggle of Reformation and Counter-Reformation known as the Thirty
Years' War has ended. The consolodated Monarchies of Europe - and the Dutch
Republic, newly independent from Spain - turn once more to the business of
Empire. Expansion into the vast spaces of the Americas is the goal. How will
the Native peoples cope?
^
^^Recommended: Spanish, French, Dutch or English.
^
^^Or try to reverse history and free the American continent from the interlopers playing as a native tribe.
^
^^Read PlayersNotes.txt in this directory for remarks on the strengths and weaknesses
^^of different nations and explanation of units speed and firepower.
^
^^OBJECT: To achieve a final Civ score appropriate for your Nation.
^^See PlayersNotes.txt for target scores.
^
^^SPECIAL NOTES
^^No technologies may be acquired by conquest.
^^No pollution will occur.
^^Government switching is not permitted.
^^Each game turn is one year
Screenshots: