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Colony Improvement 2016-10-05

[NOPARSE]Requires G&K[/NOPARSE]

adds a new Improvement "Colony" it acts like the G&K Citadel but doesnt need to be build near your boarders its built by a Worker with "Economics" tech.


Pedia: Colonie's act like Citadels they will Culture Bomb with one Tile radius but with the ability to be build outside borders so you can achieve a zone of Control on Resources without having to build a City on a unprofitable place or to just occupy a specific place in the world for Future use.


now Consumes the Worker when built.
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Author
KnelRivendare
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