The Confederate States of America, led by President Jefferson Davis.
Leader Trait: Champion of Slavery
Benefit: Plantations receive:
+2 Gold and +1 Culture for Cotton and Tobacco
+1Gold and +1Food for Sugar and Spices
Civilization Trait: States Rights
Benefit: Gain an additional economic government slot. Incoming Trade Routes from other civilizations provide +2 gold for the Confederates.
Unique Building: Arsenal
Replaces the Military Academy. +25% combat experience for all land units trained in this city. Faster Corps and Army training. +2 Housing, +2 Great General points, and +2 Culture (+3 production, +1 Citizen slot as well just like the Military Academy)
Unique Unit: Enfield Rifleman
Replaces the Musketman. Has no resource requirement and adds +5 Combat Strength
To install extract files to: ...\Documents\My Games\Sid Meier's Civilization VI\Mods
*Delete any previous versions of the mod to ensure it works properly
*Subject to change to match needs of American Civil War Scenario
Leader Trait: Champion of Slavery
Benefit: Plantations receive:
+2 Gold and +1 Culture for Cotton and Tobacco
+1Gold and +1Food for Sugar and Spices
Civilization Trait: States Rights
Benefit: Gain an additional economic government slot. Incoming Trade Routes from other civilizations provide +2 gold for the Confederates.
Unique Building: Arsenal
Replaces the Military Academy. +25% combat experience for all land units trained in this city. Faster Corps and Army training. +2 Housing, +2 Great General points, and +2 Culture (+3 production, +1 Citizen slot as well just like the Military Academy)
Unique Unit: Enfield Rifleman
Replaces the Musketman. Has no resource requirement and adds +5 Combat Strength
To install extract files to: ...\Documents\My Games\Sid Meier's Civilization VI\Mods
*Delete any previous versions of the mod to ensure it works properly
*Subject to change to match needs of American Civil War Scenario