The First Persian Empire
Leader / Cyrus the Great
Civilization Trait / Gate of All Nations
Each Envoy sent to a city-state counts as two, if its Suzerain has a different government than Persia.
Leader Trait / The Cyrus Charter
+2% Gold per City-State you are the Suzerain of.
Unique unit / Immortal
Persian unique Ancient Era Unit that replaces the Spearman. It is cheaper to build and heals at the end of its turn, even after moving or attacking.
Unique District / Apadana
A district unique to Persia for Housing and Economic Growth. Replaces the Commercial Hub District. It provides housing as though it were an Aqueduct, and yields +1 Culture in internal trade routes. It must be built adjacent to a city-center.
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This is the first edition of the Persian civilization. This civilization is fully playable!
Persia was an incredible civilization that used taxes, irrigation, wages, art, and war to create a stable multicultural empire.
As a CIV, Persia manipulates the rivalry of governments to free them from the tyranny of their neighbors.
There's something in it for you too. City-State allies are powerful, especially when Cyrus is skimming a little off the top.
I'll be updating this once we get the SDK, and I'll be looking to add alternate leaders in the near future.
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Installation Instructions
Unzip the files into your Documents\My Games\Sid Meier's Civilization VI\Mods directory
In order for Art to work correctly, Unzip the contents of "DreadHerring's Icons" into
Program Files(x86)/Steam/Steamapps/Common/Sid Meier's CIVILIZATION VI/Base/Assets/UI/Icons
This will replace the current files to accommodate my icons, so backing up your files is always recommended.
This is a workaround for a lack of an SDK, and a copy of the files without my modifications is supplied should the original files be desired.
---
Credits
Mod formatting thanks to @Rob (R8XFT)
Civ Loadout Screenshot thanks to @sukritact and his CIV Selection Screen
Thanks to @mbl for pointing me towards the icon fix.
---
Known Issues:
Leader / Cyrus the Great
Civilization Trait / Gate of All Nations
Each Envoy sent to a city-state counts as two, if its Suzerain has a different government than Persia.
Leader Trait / The Cyrus Charter
+2% Gold per City-State you are the Suzerain of.
Unique unit / Immortal
Persian unique Ancient Era Unit that replaces the Spearman. It is cheaper to build and heals at the end of its turn, even after moving or attacking.
Unique District / Apadana
A district unique to Persia for Housing and Economic Growth. Replaces the Commercial Hub District. It provides housing as though it were an Aqueduct, and yields +1 Culture in internal trade routes. It must be built adjacent to a city-center.
---
This is the first edition of the Persian civilization. This civilization is fully playable!
Persia was an incredible civilization that used taxes, irrigation, wages, art, and war to create a stable multicultural empire.
As a CIV, Persia manipulates the rivalry of governments to free them from the tyranny of their neighbors.
There's something in it for you too. City-State allies are powerful, especially when Cyrus is skimming a little off the top.
I'll be updating this once we get the SDK, and I'll be looking to add alternate leaders in the near future.
---
Installation Instructions
Unzip the files into your Documents\My Games\Sid Meier's Civilization VI\Mods directory
In order for Art to work correctly, Unzip the contents of "DreadHerring's Icons" into
Program Files(x86)/Steam/Steamapps/Common/Sid Meier's CIVILIZATION VI/Base/Assets/UI/Icons
This will replace the current files to accommodate my icons, so backing up your files is always recommended.
This is a workaround for a lack of an SDK, and a copy of the files without my modifications is supplied should the original files be desired.
---
Credits
Mod formatting thanks to @Rob (R8XFT)
Civ Loadout Screenshot thanks to @sukritact and his CIV Selection Screen
Thanks to @mbl for pointing me towards the icon fix.
---
Known Issues:
Apadana District appears as a tiny house and a largely empty field.
Immortal appears as a warrior unit (all modded uniques do, by default.
Immortal appears as a warrior unit (all modded uniques do, by default.