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DarkCiv Civ Modules 2016-10-05

Made by me for evertebrate's Darkciv mod.

Adds 3 new civs to mess around with, including the LHs, UUs, and UBs.

Just Unzip it into your Assets/Modules folder of DarkCiv. If there isn't one, make one.

DarkCiv Thread: http://forums.civfanatics.com/showthread.php?t=322407

This Module pack Adds:

Confederate Empire:
Spoiler :
LHs:
Spoiler :
Jefferson Davis (Pro/Sec)
Robert E. Lee (Org/Pro)[Both by Ekmek]


UU:
Spoiler :
Partisan Rangers
Cavalry Replacement
+10% vs. Gunpowder units
5 hammers cheaper
Starts with Mobility


UB:
Spoiler :
Cotton Mill
Factory Replacement
No Unhealthy with Oil/Coal
Slightly more unhealthy
10%:gold: boost with Cotton


Nazi Empire:
Spoiler :
LHs:
Spoiler :
Hitler (Pro/Sec) Moved from Germany


UU:
Panzer (moved from Germany)

German UU:
Spoiler :
Sturmtruppen [Graphic by seZereth IIRC]
Infantry Replacement
1-2 First Strikes
+25% vs. Machine Guns


UB:
Spoiler :
Krupp Works
Factory Replacement
Gives 2 xp to both Armor and Siege Unit Classes


German UB:
Spoiler :
Bierpalast [Graphic by Flinlock1415]
Grocer Replacement
1 Free Trade Route
1 Happy
1 Happy from Wine


Soviet Empire:
Spoiler :
LHs:
Spoiler :
Lenin (Fin/Phi) [Made by Refar]
Stalin (Agg/Ind) (Moved from Russia)


UU:
Spoiler :
Red Guards
Infantry Replacement
20:hammers: cheaper
Loses 2:strength:


UB:
Spoiler :
Gulag [Graphic by NikNaks IIRC]
Jail Replacement
+1:espionage:
+10%:hammers:


Enjoy.
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Author
mechaerik
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