Improved Resources & Improved Build Times Mod:
- Deserts: Oasis and their adjacent tiles yield 1 Food and 2 Production.
- Fishing Boats: Now yield +1 Food/Gold.
- Hills: Snow Hill and Desert Hills give 1 Production.
- Sea Resources: Fish give +3 Food, Crab give +2 Food and +1 Culture, Pearls give +2 Gold, Whales gives +1 Faith and +1 Culture.
- Land Resources: Cattle give +1 Food, Production, and Faith. Deer gives +1 Food and +1 Faith. Truffles and Sheep both give +1 Food. Silver gives +1 Culture.
- Unit Cost: 20% Reduction (4 turns instead of 5 turns)
- Building Cost: 40% Reduction (6 turns instead of 10 turns)
Improved Movement Mod:
- +1 Unit Movement for all Units.
Improved Builders Mod:
- Builders can now build Roads in all ages.
- Builders gain +8 Charges. (Which makes them worth building mid/late game over producing Slaves, which are great early game)
Improved Mountains Mod:
Will be adding a Penalty whenever a unit Climbs onto a Mountain by taking 15 Damage.
- Mountains are now passable but require a turn to climb on, and a turn to climb off.
- Mountains also have +4 Defense Modifier while on them. Great place for setting up Ranged Units!
This mod pack is not dependent on any assets and can be used with any combination of other mods!

Darkleaf's Mod Pack (As featured in my Slave Mod) 2016-12-08
Increased Movement, Resource Yield, Reduced Build times, and MORE!