About:
A zombie apocalypse scenario by Blackclove inspired by the Dawn of the Dead film.
Mod files rescued from DSquared's Zandanian League backups and repacked in 7zip by Blake. Successfully tested in Civ2 MGE. Also there was no Title.gif so Blake added one for fun.
File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
https://forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/
Browse other Civilization 2 scenarios & mods in the collection here:
https://forums.civfanatics.com/tags/civilization-2-mod/
https://www.moddb.com/tags/civilization-2-mod
https://archive.org/search.php?query=subject:Civ2ModCollection&sort=titleSorter
Join the Civilization 2 Scenario League at CivFanatics here:
https://forums.civfanatics.com/forums/civ2-scenario-league.428/
Original Description/Intro:
^On December 5, 2012, a comet appeared in the sky suddenly. The following
morning, around the world, a white mist blanketed the sky. Airplanes
that left the ground began vanishing mysteriously. Missiles met a
similar fate. North America descended into chaos.
^
^And the dead arose again.
^
^OBJECT: Americans (protagonists) to retake the nation.
Playing the Undead wouldn't be fun -- it's too easy of a win
^
^SPECIAL NOTES:
^ You can't get tech through conquest and pollution is turned off.
^ Your "resistance" government is akin to monarchy
^ Highways replace railroads
^ I recommend playing on DEITY level or at least Emperor level; disorder
will reduce your early expansion. You might want to get out a map of the
USA and Canada while playing, especially if you are non-American, to help you find the Wonders.
^
^Please read the file DeadRead.txt for a detailed description of the scenario.
Screenshots:
A zombie apocalypse scenario by Blackclove inspired by the Dawn of the Dead film.
Mod files rescued from DSquared's Zandanian League backups and repacked in 7zip by Blake. Successfully tested in Civ2 MGE. Also there was no Title.gif so Blake added one for fun.
File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
https://forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/
Browse other Civilization 2 scenarios & mods in the collection here:
https://forums.civfanatics.com/tags/civilization-2-mod/
https://www.moddb.com/tags/civilization-2-mod
https://archive.org/search.php?query=subject:Civ2ModCollection&sort=titleSorter
Join the Civilization 2 Scenario League at CivFanatics here:
https://forums.civfanatics.com/forums/civ2-scenario-league.428/
Original Description/Intro:
^On December 5, 2012, a comet appeared in the sky suddenly. The following
morning, around the world, a white mist blanketed the sky. Airplanes
that left the ground began vanishing mysteriously. Missiles met a
similar fate. North America descended into chaos.
^
^And the dead arose again.
^
^OBJECT: Americans (protagonists) to retake the nation.
Playing the Undead wouldn't be fun -- it's too easy of a win
^
^SPECIAL NOTES:
^ You can't get tech through conquest and pollution is turned off.
^ Your "resistance" government is akin to monarchy
^ Highways replace railroads
^ I recommend playing on DEITY level or at least Emperor level; disorder
will reduce your early expansion. You might want to get out a map of the
USA and Canada while playing, especially if you are non-American, to help you find the Wonders.
^
^Please read the file DeadRead.txt for a detailed description of the scenario.
Screenshots: