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Dawn Of The Overlords Doto 1.13

- Governor -> new game options that creates a special unit with promotions that affect city benefits.
- multiple code fixes for ranged attack
- AdvCiv 1.10 latest updates.
- many code fixes and hidden bugs.
- code clean ups
- refinement of code for faster run time.
- fixed many parts with the civics special tags.
- added game mechanics that improves new Capital choice after Capital is lost.

thanks to @<Nexus> for Capital loss and Governor Ideas and assistance.
Large scale release:

- New Civic System
- Ranged attack core changes:
Rules:
- 3 attacks for a ranged unit (3 based on xml value of the ranged attack - tag in global defines alt)
- 2 cooldown turns (parameter in the global defines)
- during the cooldown, unit cannot attack (set made attack to true)
- when attacking on the third time, the unit will get damage of 30% (regardless of the defender, also a globaldefines param)
- cap will reduce if there is no subsequent attack (measurable by the made attack and cap above 0)
- if a unit is in a city it gets a reduction of 1 to the cooldown
- improvement decay [gameoption] by northern https://forums.civfanatics.com/threads/improvement-decay-component.681407/
- Numerus code fixes
- Ai code fixes and changes
- Includes tomekun civ4 remaster art ( compatible patch included in Doto folder)
https://forums.civfanatics.com/threads/civilization-iv-remaster.671590/
- Economy Tweaks
- ADVC 109 -> includes 108 and unpublished advc 109.
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- updated to advc 1.07
- removed super forts - too much code that slowed game down.
- re added culture control
- new logic for bonus / terrain unhealthiness (will affect only if the city works the tile its on)
- removed bonus converter code
- remove dom pedro maintenance tags
- tweaked some city states stuff
- reworked ranged immunity code - mostly on importance of ai build siege
- some bug fixes
- new game option:
City States

- advc 106 -> comes with many fixes and unique UI resolution mechanics
important fixes and tweaks.
this build included the Final AdvCiv mod of version 1.00.

also there are plenty of bug fixes. adjustments and some game option fixes.
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Doto 108 brief change list:

updated to advc version 100 - pre release 28052021
added wonder limit game option + obsolete unlimit wonder
added forbidden religion as game option + fixed code
added limited religion game option
added super forts - removed cultural control game option
improved code for unit blockade
improved many code parts and fixes
ranged immunity tweaks
removed barbarian civ for now
terrain art can be removed.

there are much more - cant recall..
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includes numerus code improvements from advc.
ranged immunity original mod for ranged units.
reworked civics.
many changes.
version 106 of Dawn of the Overlords modmod of Advanced Civ Kmod AI enhanced by f1rpo.

--complete overall of the DLL codes by f1rpo.
--improvements to existing mods of Doto
--many many bug fixes, crashes and optimizations of gameplay.
--new Ranged Attack mechanism - still in Dev Stage but can play with.
--new game options

enjoy and please provide feedback.
Updated Doto with advciv 097b.
many bug fixes.
some new options added (idw)
removed ranged attack from 104(re add in a patch maybe).
version 104 brings extensive changes to game play:
- religions -no unique religion,only 1 forbidden religion, added 1 more religion
-ranged attack- siege units and sea units now act as ranged attack units
with a mechanism from VIP mod.
-air strikes, bombards, now have random chance of hit.
-numerous important fixes from advc mod
-many tweaks and changes
-game start with 2 settlers
added hot fixes from advc additions:

sevopedia issue
AI trade
Carrack Issue (settler_sea)
new version 1.02 :


many advanced civ fix commits.
fixed hermitage
added a must have state religion for all temples and religions
REDONE RELIGION SYSTEM:
each civ can found 1 of 2 religions
each civ are forbidden to convert to only 2 religion (was over 5 per civ)
reduced religion and holy victory religion demand to 50% - due to my religion system
added limited religion python mod - not sure it works properly, played a game , it did not autoconverted me to the religion,
but, i was able to manually convert...so thats ok, need more tests - can be removed from init.xml in config folder.
resources changes:
all starting resources are now revealed on the start - same as original bts - its important for ai setteling (thanks f1rpo)
reduced some appearance rate for some bonuses.
pyramids cost reduced + changed effect - now uses duomo python wonder by platy + added negetive maintance
changed speed names
added a speed - jogging / epicplus 1000 speed - accurate speed calc.
fixed a population limit bug by f1rpo (thanks)
added an option to play without population limit (thanks again f1rpo)
resorvoir improvement can now be built out side borders + and on more terrain
fort cannot be built near another fort
CIVICS REDONE:
all civics have been completly changed.
more emphasise on civic category theme.
more xml balance changes
extenssive rework.
raised some war handicap parameter
raised create time for some improvements.
raised growth threshold for cities.
this fix is for those who downloaded version 1 so they wont have to download full 1.01.
i forgot to change something that caused no fresh water....
sorry.

does not break savegames
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