In order to better get to know the base game, and to test how bad the AI really is without having to account for the big differences in playstyles dictated by the special bonuses, abilities, starting location biases and unique units, improvements, buildings, districts and projects, I made this mod where every civ is the same, has the same possibilities and no agendas.
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Despecialise 1.1
Removing all special abilities and uniqueness from all major civilizations (agendas too)
Recent Updates
- Load order fix Jan 22, 2017
- first upload, first mistake Dec 25, 2016