* Better Volcano Placement (possible bug in original Firacis code fixed)
Volcanoes now not allowed within 2 tiles of an existing volcano.
Volcanoes not allowed adjacent to more than 3 existing mountain tiles.
* Floodplains updated to add "old" style flood plains to all desert rivers
The "old" style flood plains provide yield bonus but will not flood.
Only allowed on flat desert without a "new" style flood plain.
No visible difference from flood plains that flood, surprise!
* Increased number of coastal lowlands
Base game limited to 35% of potential lowlands, increased to 50%. This is, realistically, about 15% of the total coast compared to roughly 10% before based on restrictions for while tiles can potentially be lowland in the first place. No hills, not adjacent to mountains, not adjacent to natural wonders, not adjacent to lakes and not already a flood plain.
Several of the recent changes in the Mixed Continents map have been incorporated into all other detailed version of the map scripts. The Mixed Continents map is still very much a work in progress, it is prone to generating maps that don't have enough total land so i recommend using it with caution.
New map type: Mixed Continents - Not quite Continents, not quite Small Continents.
Mixed continents generates a map that has a combination of various landmass sizes. It can generate landmasses larger than Small Continent maps allow but smaller than standard Continent maps. There is an added random chance of "Indonesia" style regions with multiple mixed size islands.
Quick fix to allow the Rise & Fall reef feature to appear, I reduced the frequency of it from the base game as there tends to be a lot of coastal tiles on Detailed Worlds maps. You'll find a few but there won't be many, i was seeing 5-6 reef tiles on a large map when I tested it.