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Deus Vult 1.0

A BTS overhaul that gives religion more depth. Conquer or trade with Islam, or build a spiritual utopia with Hinduism!

A full description of the religions:

Judaism:
Holy city +3:culture:, all cities + 1:culture:
No starting missionaries, SpreadFactor 70
Founded with Monotheism

Jewish Temple: +1:culture:, +10%:gp:, +1:) with Jewish state religion
Jewish Monastery: +1:culture:, +15%:gp:, +10%:science:
Jewish Cathedral: +40%:culture:, +2:) with Jewish state religion, + :) with incense, +1 free specialist, free Guerrilla1 promotion
Jewish Shrine: +4:culture:, +1:gold: per Jewish city, -100% war weariness in this city, +2 free priests (instead of the usual 3 priest slots)

Hinduism: Holy city +3:culture:, all cities + 1:culture:
One starting missionary, SpreadFactor 80
Founded with Meditation

Hindu Temple: +1:culture:, +10%:culture:, +25% anger duration from whipping, +1:) with Hindu state religion
Hindu Monastery: +1:culture:, +10%:culture:, +25% anger duration from whipping, +1:) with Hindu state religion
Hindu Cathedral: +50%:culture:, +2:) with Hindu state religion, +1:) with incense, +25% :food: storage after growth, +50% anger duration from whipping
Hindu Shrine: +2 :yuck:, +4:culture:, +1:gold: per Hindu city, -200% anger duration from whipping, +5%:culture: in all cities

Buddhism: None
Two starting missionaries, SpreadFactor 90
Founded with Code of Laws

Buddhist Temple: -10% city maintenance, +1:) with Buddhist state religion, +1:)
Buddhist Monastery: +10%:science:, free Drill1 promotion
Buddhist Cathedral: +40%:culture:, +3:) with Buddhist state religion, -15% city maintenance, free Tactics promotion
Buddhist Shrine: +25%:gp:, +1:) in all cities

Taoism: Holy city +3:culture:, all cities + 1:gold:
Three starting missionaries, SpreadFactor 100
Founded with Philosophy

Taoist Temple: +1:health:, +1:culture:, heals units extra 20% per turn, +10% city defense, +1:) with Taoist state religion
Taoist Monastery: +1:culture:, +10%:science:, free Medic1 promotion, +10% city defense
Taoist Cathedral: +2:health:, +40%:culture:, free Medic2 promotion, +20% city defense, +2:) with Taoist state religion, +1:) with incense
Taoist Shrine: +4:culture:, +1:culture: for every Taoist city, no unhappiness in this city, heals units extra 20% per turn, +10% defense in all cities

Christianity: Holy city +3:science:, all cities + 2:science:
Five starting missionaries, SpreadFactor 130
Founded with Theology

Christian Temple: +5:science:, +1:) with Christian state religion
Christian Monastery: +5:science:, +15%:science:
Christian Cathedral: +20:science:, +40%:culture:, +2:) with Christian state religion, +1:) with incense
Christian Shrine: +1:gold: per Christian city, free March promotion, enemies suffer +50% war weariness

Islam: Holy city +3:culture:, all cities + 2:culture:
Ten starting missionaries, SpreadFactor 150
Founded with Divine Right

Islamic Temple: +3:culture:, +30% trade route yield, +1 merchant slot, +1:) with Islamic state religion
Islamic Monastery: +3:culture:, +10%:science:, free Morale promotion
Islamic Cathedral: +3:culture:, +40%:culture:, free Blitz promotion, +2:) with Islamic state religion, +1:) with incense
Islamic Shrine: +4:culture:, +2:gold: per Islamic city, +50% Golden Age length, starts a Golden Age, -25% war weariness in all cities, +1 trade route

All missionaries and priest slots are given normally by temples, monasteries and shrines except for the Temple of Solomon. Shrines are no longer founded by great prophets but are built for 350 :hammers:.


Spoiler Credits: :
Gedemon, Polycrates, mamba, Amuroray, The Coyote, achilleszero, and GeoModder for the unit and building art, Leoreth for some ideas I've taken from DoC, Varadoc for K-Mod and probably others I don't know about.
Author
Mouthwash
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