Version 2.8: Implement new method of disabling Great Prophet from game to improve compatibility with other mods.
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Version 2.7: Reassigned Great Scientist actions from Holy Site district to Science district.
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Version 2.61: Revised load order for compatibility with other mods, including Better Balanced Starts.
Version 2.6: Religious City-States have been reassigned to other types. Jerusalem adopts Militaristic, Kandy adopts Trade, La Venta adopts Industry, and Yerevan adopts Cultural.
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Version 2.5: Removes religious policy cards from the game. Deletes Inquisition, Religious Orders, Revelation, Simultaneum, and Wars of Religion policy cards from the game.
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Version 2.4: Significantly reduce instances of religious City-State quests. Removes all Papal Primacy bonuses.
Version 2.3: Removed all religious City-State quests.
Pending updates: Change City-State type from Religious to another.
Version 2.2: Removes the Devout and Zealot leader agendas from game.
Version 2.11: Minor code syntax revisions.
Version 2.1: Added removal of religious City-States Quests from game.
Version 2.0 (Final): Removed ExcludedDistricts component from mod to improve backward compatibility. Tested with Civilization VI (vanilla), Rise & Fall, and Gathering Storm.
Version 2.0: Added Holy Site exclusion to all Civilization VI leaders (Vanilla, Rise & Fall, Gathering Storm). Added alternate exclusion for City-States and future leaders. Thoroughly tested to confirm appropriate behavior for each civilization, DLC, and expansion pack.
Version 1.9: Mod coded entirely in SQL. Added TraitType variables for inheriting civilizations to exclude Holy Site. Thoroughly tested to confirm appropriate behavior for each civilization and expansion pack. Exclusion for City-States and remaining DLC Leaders MONTEZUMA, CHANDRAGUPTA, CYRUS added.
Version 1.7: Added XML code to address German civilizations not inheriting traits to exclude the Holy Site. Since this mod combines XML and SQL components, I expect a future update for when it can all be coded in SQL.
Version 1.6: Removed beta XML that assigned rare location and extreme costs. Modified XML to exclude religious holy site districts. Final release - no further updates expected.
Version 1.5 Beta: Removes Great Prophets and Holy Site Prayers from the game. Corrects SQL error that causes crash in Information Era.
Version 1.4: Mod recreated in SQL. Completely deletes Holy Site, Lavra, and Stonehenge from the game.
Updated to version 1.3: Adds requirement that Stonehenge be built beside Uranium resource, which is not revealed until well after the Medieval era expiration of this Wonder. Added extra Cost in the event another mod makes Uranium available early.
Version 1.2: Corrected update syntax to enable secondary cost deterrents.
Note: Unless new civilizations are introduced with unique districts to replace the Holy Site, this should be the final release.
Version 1.2: Corrected update syntax to enable secondary cost deterrents.

Note: Unless new civilizations are introduced with unique districts to replace the Holy Site, this should be the final release.
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