Version 5.0
The Villeneuve Inspired Patch for Dune Wars: Revival has now evolved into modmodmod with a number of gameplay changes in addition to artwork training.
Gameplay Changes
Predominantly these are changes to the Fremen to present them with more interesting challenges and choices in the early game.
* Fremen now have a unique Worker unit who can build the unique
Sietch and Trading Post Improvements
There are four grades of Sietch improvement that can only be built on tiles with the Caves Feature:
Nascent Sietch
+1 Commerce
+1 Commerce with Fresh Water
Becomes a Minor Sietch in 20 turns.
Minor Sietch
+1 Water
+2 Commerce
+1 Commerce with Fresh Water
+5% Tile Defense
Becomes a Major Sietch in 40 turns.
Major Sietch
+2 Water
+3 Commerce
+1 Production
+1 Commerce with Fresh Water
+10% Tile Defense
+1 Happiness in nearest city
Becomes a Sietch Fortress in 80 turns.
Sietch Fortress
+3 Water
+4 Commerce
+2 Production
+1 Commerce with Fresh Water
+25% Tile Defense
+2 Happiness in nearest city
Acts a city for combat purposes
Trading Post
+1 Commerce
+1 Water with Fresh Water
+1 Commerce with each of Water Economy, Offworld Trade and Protected Trade
Cannot be built within 2 tiles of another Trading Post
* Fremen Worker cannot build the Dwelling (Cottage) Improvement until Applied Agriculture is researched.
* Fremen now have a -1 Happiness penalty in all cities representing their difficulty in accepting authority, but 10% less XP is required for unit promotions (via the Fremen Leader trait).
* Paul's Traits changed to Philosophical and Religious and Chani's Traits changed to Organized and Protective.
* Deathstill unique building now only retains 40% of water after growth.
* Thopters can now gain
Spotter Promotion following Desert Warfare II making them effectively invulnerable to Sandworms.
* Fremen
Evasive Action Promotion added at Combat Ornithopters (+25% Withdrawal Chance; requires Fremen Water Debt).
World Builder and Scenario Changes
* World Builder saves can now be played as Scenarios.
* World Builder Diplomacy screens fixed.
The steps to turn your game into a playable scenario are:
1. Open the World Builder with Ctrl-W.
2. Make any changes you want to make.
3. Save the *.CivBeyondSwordWBSave file using the central icon in the top right.
4. Copy the file to ...\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods\DuneWars Revival\PrivateMaps
5. From the Main Menu select Single Player then Play a Scenario and you will now be able to select and play your World Builder save as a scenario.
Included in the game are
four scenarios based on the Dune book map - one with all 10 factions and one with only the first book factions: Atreides, Harkonnen, Corrino, Bene Gesserit and Fremen.
Any *.CivBeyondSwordWBSave with a suffix of "Generate" followed by the letters F, B, G will remove and regenerate Features, Bonus Resources and Goodie Huts (Botanical Testing Stations) respectively.
Spice is completed removed from the World Builder map on saving and then randomly re-added on load.
Artwork Changes
* Homeworld screen now includes artwork of the Heighliner and Spacing Guild from the Dune 2021 movie.