About:
A very cool fantasy RPG scenario set in a dark underworld map by Blackclove.

Hosted by the Scenario League. Successfully tested in Civ2 MGE.

There is an enhanced Test of Time version with completely overhauled graphics here:
https://forums.civfanatics.com/resources/dungeon-heroes-of-beckhorn-v3-1-for-test-of-time.13423/

File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
https://forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/

Browse other Civilization 2 scenarios & mods in the collection here:
https://forums.civfanatics.com/tags/civilization-2-mod/
https://www.moddb.com/tags/civilization-2-mod
https://archive.org/search.php?query=subject:Civ2ModCollection&sort=titleSorter

Join the Civilization 2 Scenario League at CivFanatics here:
https://forums.civfanatics.com/forums/civ2-scenario-league.428/

Original Description/Intro:
^Nestled in a small valley in the Elazgohln Mountains is the small town
^of Beckhorn. Until recently, the community has been a sleepy sort of
^place visited only by the occasional peddler or vagabond. Lately,
^though, hideous monsters have begun to attack the little town, coming
^from ancient dungeons beyond the mountains. Troubled, King Josephus
^Carlos, the local ruler, has sent out a call for heroes to aid the
^town in its time of need. With those heroes have come others who seek
^to profit from the troubles in the town -- builders, tavern owners,
^vagrants and thieves...
^
^YOU: Beckhorn [town]
^NOT FOR PLAY: The Various Evil Leaders [monsters]
^
^OBJECT: Humans kill all the monsters; monsters to destroy Beckhorn.
^
^HOUSE RULE: To use a spell, it should begin its turn on a wizard square
^ DO NOT use spells to attack unless they are launched from a wizard! You
^ may store spells at Mage Towers or in Cities, but before using them have
^ them end a turn on a wizard. For other house rules, see the readme file.

Screenshots:
SDungeon.png

SDungeon.png
Author
Blake00
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