Dungeon - Heroes of Beckhorn Scenario (FW) 3.1

A very cool fantasy RPG scenario set in a dark underworld map by Blackclove.

  1. Blake00
    About:
    A very cool fantasy RPG scenario set in a dark underworld map by Blackclove.

    Hosted by the Scenario League. Successfully tested in Civ2 MGE.

    There is an enhanced Test of Time version with completely overhauled graphics here:
    https://forums.civfanatics.com/resources/dungeon-heroes-of-beckhorn-v3-1-for-test-of-time.13423/

    File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
    https://forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/

    Browse other Civilization 2 scenarios & mods in the collection here:
    https://forums.civfanatics.com/tags/civilization-2-mod/
    https://www.moddb.com/tags/civilization-2-mod
    https://archive.org/search.php?query=subject:Civ2ModCollection&sort=titleSorter

    Join the Civilization 2 Scenario League at CivFanatics here:
    https://forums.civfanatics.com/forums/civ2-scenario-league.428/

    Original Description/Intro:
    ^Nestled in a small valley in the Elazgohln Mountains is the small town
    ^of Beckhorn. Until recently, the community has been a sleepy sort of
    ^place visited only by the occasional peddler or vagabond. Lately,
    ^though, hideous monsters have begun to attack the little town, coming
    ^from ancient dungeons beyond the mountains. Troubled, King Josephus
    ^Carlos, the local ruler, has sent out a call for heroes to aid the
    ^town in its time of need. With those heroes have come others who seek
    ^to profit from the troubles in the town -- builders, tavern owners,
    ^vagrants and thieves...
    ^
    ^YOU: Beckhorn [town]
    ^NOT FOR PLAY: The Various Evil Leaders [monsters]
    ^
    ^OBJECT: Humans kill all the monsters; monsters to destroy Beckhorn.
    ^
    ^HOUSE RULE: To use a spell, it should begin its turn on a wizard square
    ^ DO NOT use spells to attack unless they are launched from a wizard! You
    ^ may store spells at Mage Towers or in Cities, but before using them have
    ^ them end a turn on a wizard. For other house rules, see the readme file.

    Screenshots:
    SDungeon.png
    SDungeon.png