Dwaven Cannon Unit Pack

Dwaven Cannon Unit Pack V1

This mod adds 7 Dwarven Cannon units, based on the excellent work of Nomad_or_What. These units have special attacks, each with customized animations.

upload_2018-3-24_13-53-53.jpeg


The new unit attacks are:
1. "Acid" (reusing the XCom unit's attack animation)
2. "Fireball" (new animation based on city attack animation)
3. "Flamethrower" (reusing the Dromon's attack animation)
4. "Grenade Launcher" (reusing the Cruise Missile attack animation)
5. "Lightning" (reusing the GDR's attack aninmation)
6. "Mithril" (new animation based on XCom/GDR/"Fireball" animations)
7. "Rocket Launcher" (reusing the Rocket Artillery attack animation)

Screen grabs of the units attacking:

upload_2018-3-24_13-49-52.jpeg upload_2018-3-24_13-50-15.jpeg upload_2018-3-24_13-50-34.jpeg upload_2018-3-24_13-50-45.jpeg upload_2018-3-24_13-50-57.jpeg upload_2018-3-24_13-51-10.jpeg upload_2018-3-24_13-51-30.jpeg

The mod includes new Icons and Promotions. The screenshots above were taken before these were added

There are 8 Icons, but only 7 are used in the mod. Also, only 1 of the promotions is used, although 4 icons are included, in case a modder wanted to add more capabilities to the new promotions.

upload_2018-3-24_14-12-47.jpeg upload_2018-3-24_14-12-58.jpeg

I have tested the mod for a few days, and have ran 3 LiveTuner 500+ turn games, focusing on the units' "life cycle" (between Metal Casting and Chemistry). Have experienced no issues at all, but please let me know if you have any problems.

The mod pack is technically playable, introducing the units on the discovery of Metal Casting and become obsolete at the discovery of Chemistry. But, with a "cost" of 1 hammer, it doesn't take much effort to build an army of Dwarven Cannons to pester your neighbors... ;)

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Acknowledgements: The mod adds new units, based on Nomad_or_what's original model, but also builds on the same modder's posts in the Civfanatics forum on how to use existing animations to create new units/effects:

https://forums.civfanatics.com/threads/using-existing-unit-effects-to-create-custom-units.528638/

Special thanks yet again goes to Nomad_or_What for programming a special version of the model's .gr2 file which fixed the artwork on the gunner's "staff" for the Acid, Lightning, and Mithril cannon units.

This is really his mod. I'm just playing around with code on the edges...
Author
sman1975
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