A new modern day mod based on BarbarianKing's classic Earth 2010 mod, using Genghis Kai's Giant Earth Map as a base, providing BUG, RevDCM, BetterAI, and other features.



For news, hotfixes, or if you want to download "version 1.0" (without the bells and whistles) check out the Discussion Thread.

Also, check out BarbarianKing's Earth 2020 for Civ 6 Gathering Storm

Most recent changelog:
Spoiler :

Changelog (1.22)
General
>Added TopSecret's "SpyProcess" for direct production of Espionage Points
>Vassal parameters adjusted - experimental for future updates
-LeaderheadInfos.xml and GlobalDefines.xml
-Tech changed Future Tech
>Changed locations of Berlin and Warsaw to avoid borders from becoming East Prussia
>gave Ukraine/Georgia 2 more cities in Ukraine, moved Kiev and Donetsk
>added Tirane to "Other" Balkan territory
>various Culture rebalances
Civics
>fixed error with bStateReligion status (Direct Democracy gives no state religion, as intended)
Corporations
>Hit resources taken off Telecoms
>Coal taken off Oil Companies
>Standard Ethanol produces Sweet Crude
>added food increase back for Retail and Online Retail
>threshold for Defense Pact increased to Friendly for all leaders
Buildings
>Ukrainian UB "Independence Square" given +3 Entrenched XP
>Palace changed to modern model
>The Oracle move to Tech New Physics
>Hit Movie wonders (Hollywood x3, Bollywood x2)
>Hit single wonders (Rock and Roll x3, Gangnam x2)
>Hit games wonders (Tencent x3, (NEW)Silicon Valley x2)
>BBC given Sistine Chapel effect
Civics
>Pandemic response food debuff removed
Units
>flavour units
>weird stuff with modern infantry UUs fixed
>change autogun to CIWS/CRAM and make it upgrade to ASAT
>New "Modern Trebuchet" unit - MLRS (weaker but higher city attack, bombardment, carries 1 Missile)
>give Utility Chopper bonus vs Shock Troops
>adjusted COIN->UAV->UCAV upgrade path
>COIN now carrier borne
>Military levels for Aircraft (Airport -> Military I, Airbase -> Military 2, Aerospace Factory -> Military 3)
>adjusted some upgrade paths
-MG->Bunker->Bolter
-AA Gun->C-RAM Battery (& SAM Infantry)->ASAT
>add missile unit category
>C-RAM/ASAT line small bonus vs Aircraft, mainly countermissile/counterspace
>changing aircraft balance again (UUs are "flavour", differences in capability represented by starting promos/XP)
>updated future units ("next gen")
-All future units have collateral protection from Armor (Dreadnaught)
-Unmanned Destroyer (Tech: Nanotechnology)
-Powered Infantry (Increase strength, remove blitz, no Collateral from Siege, make upgrade of Modern Infantry)
-UCAV range doubled
>Orbital Weapon Platform given massive collateral, cost increase 25%
>New future units
-ACV (Mech Infantry) -> Gains Blitz + SAM (Tech: Artificial Intelligence)
-Tiltrotor (Gunship) -> gains benefits of Gunship and Uility Chopper (Tech: Quantum Computing)
-HFOB (ICBM) -> 100% SDI evasion (Tech: Space Militarization)
-Foil Transport (Transport) -> Very fast transport (Tech: Shielding)
-Supersoldier (Special Forces) -> Super advanced SpecOps (Techs: Bionics and Human Cloning)
-World Unit: TENET - Early Supersoldier with 2x Respawn
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Author
GreatLordofPie
Downloads
2,465
Views
2,465
First release
Last update
Rating
4.50 star(s) 2 ratings

More resources from GreatLordofPie

Latest updates

  1. The Variety Pack

    Changelog (1.22) General >Added TopSecret's "SpyProcess" for direct production of Espionage...
  2. 1.21: To The Moon

    CHANGELOG 1.21 "To the Moon" >removed TECH_SPACE_COLONIES, building moved to Astrogation...
  3. Earth 20/20 1.2: War of Ideas

    -Religion overhaul (6 "religions" inspired by HOI4: Millennium Dawn's Ideology system -Civics...
  4. Earth 20/20 1.12

    -Overhauled corporations: now based on resources manufactured by buildings, rather than raw...
  5. Version 1.11

    Mod changes -Added new World Unit: TF 141 (inherits old Special Forces stats) -Air Unique Units...
  6. Earth 20/20: Decades update

    Enhanced mid-to-late gameplay
  7. Earth 20/20 1.06

    New graphics for UB's and 2 new unitclasses. See changelog for details.
  8. Hotfix 1.05a

    Fixes a minor error with naval prereq buildings
  9. Earth 20/20 1.05

    Rebalancing unit and building production, adding new UBs, and a new scenario. See the thread for...
  10. Earth 20/20

    Added minor changes to buildings and fixed critical diplomacy bug. Hotfix available in thread

Latest reviews

Hello, I have a problem... The mod starts but the writings do not appear, there are empty spaces where there should be writings, both in the menu and in the game... I have civ4 for steam and extracted it in programs(x86)-steam-steamapps-commond-civIV beyond the sword-beyond the sword-mods
lots of unique units
GreatLordofPie
GreatLordofPie
Thanks for your continued support and feedback throughout development!
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