CHANGELOG 1.21 "To the Moon"
>removed TECH_SPACE_COLONIES, building moved to Astrogation
>Kremlin obsoletes at TECH_INTERNET_OF_US
>Town acts as city (like a Fort)
>Hamlet, Village, and Town have defense bonus (15%, 20%, 25% respectively)
>fixed world size bug preventing some national wonders from being built
>Nationalist Kiosk gives +1 XP instead of +1 Espionage
New resources
>Launch Provider (EXISTING)
>Superheavy Lift Vehicle
>Crewed Spacecraft
>Helium-3
>Sweet Crude (Represents OPEC reserves, builds same things as Oil. Slight increase in prod and comm yields)
Units
>Joint Strike Fighter can now board aircraft carriers
>Warbot balance changed to upgrade of Mobile Support
>Warbot model changed to quadrupedal robot from EE2
>Tu-95 now Russian Bomber UU
Buildings
>DTI and Sonotrak (Industrial Park UBs) production cost increased to 600
>removed maintenance cost from Autonomous Traffic Control
>gave EM Drive bonuses from Space Elevator, removed the latter
>coal plant and UB obsoletes at TECH_ENVIRONMENTAL_DESIGNS
>Dike fully buildable
>Renewable Plant gives +1 health (halving the "clean power" penalty)
>Fusion Plant gives +2 health (negating "clean power" penalty)
>Globe Theatre no longer removes all unhappiness - now gives large happiness buff
>Concert of Nations works now
>Buff wonder for Pyongyang (Office 39), Taipei (Taipei 101)
>Office 39
Provides Oil
+5 Food
+3 Health
+100% Culture
+100% Espionage
+100% Gold
>Taipei 101
Provides Rare Earth Metal
+3 Health
+100% Culture
+100% Research
+100+ Trade Routes Yield
>Space Buildings
>Crewed Space Program (Requires Launch Provider)
Tech: Advanced Flight
National Wonder
Provides 3x Crewed Spacecraft
+2XP for Air Units
>Space Hotel
Tech: Hypersonic Flight
World Wonder
-5 Happy
+25% all commerce types in all cities
+2 Great Merchant points
>Satellite Downlink (Requires Launch Provider or Superheavy Launch Vehicle)
Tech: Space Commericalization
-1 Happy
+25% Production
+50% Commerce
Morale Promo for units built in city
>Satellite Constellation (Requires Launch Provider)
Tech: Satellite
National Wonder
Free Satellite Constellation in every city
>Space Station (Requires Crewed Spacecraft)
Tech: Laser
National Wonder
+20 Research
+1 Happy in all cities
+1 Health in all cities
>ISS Module (UB for USA, Russia, France, Germany, EU, Canada, Japan, Italy, replaces Space Station)
Tech: Laser
National Wonder
+10 Research
+100% Commerce
+1 Happy in all cities
+1 Health in all cities
>Starbase (Requires Fuel)
Tech: Space Commericalization, Virtual Matter
Great Wonder
-2 Happy
+25% Space Race production
Provides 5x Superheavy Launch Vehicle
+2 Great Engineer points
>Lunar Outpost (Requires Crewed Spacecraft or Superheavy Lift Vehicle)
Tech: Megaprojects
National Wonder
+25 Research
-12 Gold
+1 Happy in all cities
Provides 1x Helium-3
>Mars Outpost (Requires Superheavy Lift Vehicle)
Tech: Astrogation
National Wonder
Requires Lunar Outpost
+50 Research
-25 Gold
+2 Happy in all cities
>Other future buildings
>Blockchain Network
Tech: Cyber Warfare
-1 Happy
-1 Health
+50% Commerce
>Crypto Decoder
Tech: Quantum Computer
-1 Happy
+65% Espionage
>Civics (changes to unlimited specialists, following civic upkeep changed to High)
technocracy - scientist, engineer
rehabilitation - artist, spy
corporatist - priest, merchant
Scenarios
>New scenarios
>2010 REDUX brought back and revamped for mod's new features
>2022 (begins Jan 22)
>Tehran culture increased to 500 (was 200)
>Culture in Philippines and Taiwan increased
>shrines added as generic wonders to 2017 scenario
>national wonders added to both scenarios
>North Korea given Industrialism for both scenarios
>Shenyang culture reduced to not swamp Pyongyang
>Added "Sweet Crude" to OPEC nations