I made a thing! For years I’ve thought it would fun to play a version of the Earth 18 Civs game but with all 34 Civs in BTS. Thanks to some home isolation, I finally made it happen.
The game uses a merge of the Next War mod (think it makes for a more interesting late game) and Lt. Bob’s 40 civs mod.
The base map is the Earth 18 civs map. Most civs are in historic start locations. Exceptions are Portugal in Brazil, Dutch in Indonesia, Turks in Central Asia (kind of original if you go back far enough), and Babylon/Sumeria in Australia. I added various resources to make the new start locations more viable and balanced. I also tweaked Central Asia and a lot of Africa to make them more habitable. Some other tweaks to make the game more interesting was giving the Inca’s a route through the Andes, enabling Spain to fit 2 cities, enabling Egypt to build a coastal city, and having China start in central rather than northern China.
I gave each starting city a highly promoted city defense longbow to make early civ elimination pretty impossible. Raging barbarians are turned on to slow expansion. No Tech Brokering is turned on to slow tech trades. Aggressive AI is turned on to keep things interesting. Goody huts and random events are turned on to make things more unpredictable. I also turned on the select religion option to make things feel a bit more like the real world. Vassals States are turned off as I didn’t want giant blocs to emerge.
After 10 test games (through at least 1AD) I think it is fairly well balanced and there is decent variability in terms of who founds early religions, gets early wonders, and initial settlement patterns. So I think its ready to share with the world
The game uses a merge of the Next War mod (think it makes for a more interesting late game) and Lt. Bob’s 40 civs mod.
The base map is the Earth 18 civs map. Most civs are in historic start locations. Exceptions are Portugal in Brazil, Dutch in Indonesia, Turks in Central Asia (kind of original if you go back far enough), and Babylon/Sumeria in Australia. I added various resources to make the new start locations more viable and balanced. I also tweaked Central Asia and a lot of Africa to make them more habitable. Some other tweaks to make the game more interesting was giving the Inca’s a route through the Andes, enabling Spain to fit 2 cities, enabling Egypt to build a coastal city, and having China start in central rather than northern China.
I gave each starting city a highly promoted city defense longbow to make early civ elimination pretty impossible. Raging barbarians are turned on to slow expansion. No Tech Brokering is turned on to slow tech trades. Aggressive AI is turned on to keep things interesting. Goody huts and random events are turned on to make things more unpredictable. I also turned on the select religion option to make things feel a bit more like the real world. Vassals States are turned off as I didn’t want giant blocs to emerge.
After 10 test games (through at least 1AD) I think it is fairly well balanced and there is decent variability in terms of who founds early religions, gets early wonders, and initial settlement patterns. So I think its ready to share with the world