Earth Globalism Mod II(EGMII)
version: beta 1.13
Download format: zipfile (Packed with 7-zip)
name: EGMII-Beta-1.13.zip
size: 2.12gb
EGMII 1.13.1 beta patch is available!
Download format: zipfile
name: EGMII-Beta-1.13.1_patch.zip
size: 156.36mb
EGMII 1.13.2 beta patch is available!
(The current patch does not include the Earth Globalism Mod II 1.13.1 patch, therefore it is also necessary to install it for flawless operation)
Download format: zipfile
name: EGMII_Beta1.13.2_Patch.zip
size:16.99mb
Last updated: August 08, 2024
EGMII version 1.13 with new units is available for download
This version contains the previous versions, in the area of land units, thousands of new units have been added , which gives each nation access to and can build its own unique unit combinations.
The addition of the new units was made possible by the work of those who did a large amount of high-quality graphic work on the animated units, and I thank them here as well!
In EGMII 1.13.1 patch I added 53 more ground units to EGMII 1.13 courtesy of @Delta_Strife and
@gwendoline because these new units praise them.
I would also like to thank @Civinator for his helpful work, who supported the creation of the mod with a lot of good advice.
_________________________________________________________________________________________________
The EGMII beta 1.05 patch modified the previous settings of many units, you can find more information about this here.
You can find more information about the changes to combat units.
I'm done with Earth Globalism Mod II.
This game mod consists of 4 maps that reflect the political conditions of World 2010, 2020 and 2022.
One of the 2010 maps is my map published 10 years ago, which also included new buildings and new resources,
new nations and nation groups appear on the Second 2010 map.
In addition to the 2020 map, the 2022 map was also included as current.
If anyone finds a bug in the game mod, please let me know, I will try to fix it as soon as possible. Thanks in advance for the feedback.
You can write a comment: here
!BETA TEST!
New strategic resources in the mode: 32 strategic and luxury resources, new strategic resources are poultry, pig, fish.
The new strategic resources provide the possibility of several types of agricultural buildings.
Many new buildings providing the good mood of the urban population also appeared, such as the Bakery, Burger bar, Wine bar, Sweet shop, etc.
Each culture has new different city officials in the mod, such as economists, soldiers, churchmen, etc.
New government types, for more correct modeling of the world's government relations.
There are 31 nations or groups of states present in the game mod, including Ukraine and the United Kingdom appearing in newer maps.
More nuanced religions appear, such as Sunni and Shia Islam, Slavic Orthodox, Coptic Orthodox, Catholic and Protestant Christianity,
which enables the construction of more unique buildings and the employment of unique urban churchmen within the cities.
version: beta 1.13
Download format: zipfile (Packed with 7-zip)
name: EGMII-Beta-1.13.zip
size: 2.12gb
EGMII 1.13.1 beta patch is available!
Download format: zipfile
name: EGMII-Beta-1.13.1_patch.zip
size: 156.36mb
EGMII 1.13.2 beta patch is available!
(The current patch does not include the Earth Globalism Mod II 1.13.1 patch, therefore it is also necessary to install it for flawless operation)
Download format: zipfile
name: EGMII_Beta1.13.2_Patch.zip
size:16.99mb
Last updated: August 08, 2024
EGMII version 1.13 with new units is available for download
This version contains the previous versions, in the area of land units, thousands of new units have been added , which gives each nation access to and can build its own unique unit combinations.
The addition of the new units was made possible by the work of those who did a large amount of high-quality graphic work on the animated units, and I thank them here as well!
In EGMII 1.13.1 patch I added 53 more ground units to EGMII 1.13 courtesy of @Delta_Strife and
@gwendoline because these new units praise them.
I would also like to thank @Civinator for his helpful work, who supported the creation of the mod with a lot of good advice.
_________________________________________________________________________________________________
The EGMII beta 1.05 patch modified the previous settings of many units, you can find more information about this here.
You can find more information about the changes to combat units.
I'm done with Earth Globalism Mod II.
This game mod consists of 4 maps that reflect the political conditions of World 2010, 2020 and 2022.
One of the 2010 maps is my map published 10 years ago, which also included new buildings and new resources,
new nations and nation groups appear on the Second 2010 map.
In addition to the 2020 map, the 2022 map was also included as current.
If anyone finds a bug in the game mod, please let me know, I will try to fix it as soon as possible. Thanks in advance for the feedback.
You can write a comment: here
!BETA TEST!
New strategic resources in the mode: 32 strategic and luxury resources, new strategic resources are poultry, pig, fish.
The new strategic resources provide the possibility of several types of agricultural buildings.
Many new buildings providing the good mood of the urban population also appeared, such as the Bakery, Burger bar, Wine bar, Sweet shop, etc.
Each culture has new different city officials in the mod, such as economists, soldiers, churchmen, etc.
New government types, for more correct modeling of the world's government relations.
There are 31 nations or groups of states present in the game mod, including Ukraine and the United Kingdom appearing in newer maps.
More nuanced religions appear, such as Sunni and Shia Islam, Slavic Orthodox, Coptic Orthodox, Catholic and Protestant Christianity,
which enables the construction of more unique buildings and the employment of unique urban churchmen within the cities.