Use this City Planner to get a better idea of the potential and actual production of a terrain or City. The user can play out a lot of What-If scenario's as the structure of the sheets, the storage of data and its formulae is set-up with a high level of flexibility in mind.
This holds for both the city as well as the available Yield bonus data.
Current version : v0.8.1.
Changes: improved an incorrect lookup of the resource bonusses
The implemented bonus effects are :
Terrain, rivers, resources, improvements, leader traits, Civics and Techs.
When designing a new MOD with new resources/improvements you can easily change existing reference data or add a new resource/improvement to the data matrices. Even adding a yield bonus from a Civic or a Tech is possible.
Handy Wipe and Default buttons are available.
Supports Civ BtS 3.13
The discussion tread can be found here
This holds for both the city as well as the available Yield bonus data.
Current version : v0.8.1.
Changes: improved an incorrect lookup of the resource bonusses
The implemented bonus effects are :
Terrain, rivers, resources, improvements, leader traits, Civics and Techs.
When designing a new MOD with new resources/improvements you can easily change existing reference data or add a new resource/improvement to the data matrices. Even adding a yield bonus from a Civic or a Tech is possible.
Handy Wipe and Default buttons are available.
Supports Civ BtS 3.13
The discussion tread can be found here