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Elf Archer 2016-10-05

Three elven archers, with bows and quivers from Wolfdog's Fyrdwell. They have Archer animations. All have a teamcolor cape and skirt.

The versions are:
  • Blond elf with standard brown suit
  • Blond elf with leather vest
  • White-haired elf with standard brown suit

You can also download them from Dropbox.

Discuss these and other elves here.

Sample art defines:
Code:
INSERT INTO ArtDefine_UnitInfos (Type,                        DamageStates,    Formation) VALUES
                                ('ART_DEF_UNIT_ELF_ARCHER',    1,                'UnFormed');
INSERT INTO ArtDefine_UnitInfoMemberInfos (UnitInfoType,                UnitMemberInfoType,                        NumMembers) VALUES
                                          ('ART_DEF_UNIT_ELF_ARCHER',    'ART_DEF_UNIT_MEMBER_ELF_ARCHER',        1),
                                          ('ART_DEF_UNIT_ELF_ARCHER',    'ART_DEF_UNIT_MEMBER_ELF_ARCHER_V2',    1),
                                          ('ART_DEF_UNIT_ELF_ARCHER',    'ART_DEF_UNIT_MEMBER_ELF_ARCHER_V3',    1);
INSERT INTO ArtDefine_UnitMemberInfos (Type,                                Scale,                Model,                    MaterialTypeTag,    MaterialTypeSoundOverrideTag) VALUES
                                      ('ART_DEF_UNIT_MEMBER_ELF_ARCHER',    0.140000000596046,    'elf_archer.fxsxml',    'CLOTH',            'FLESH'),
                                      ('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V2',    0.140000000596046,    'elf_archer_v2.fxsxml',    'CLOTH',            'FLESH'),
                                      ('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V3',    0.140000000596046,    'elf_archer_v3.fxsxml',    'CLOTH',            'FLESH');
INSERT INTO ArtDefine_UnitMemberCombats (UnitMemberType,                        EnableActions,                                                                                                ShortMoveRadius,    ShortMoveRate,        TargetHeight,    HasRefaceAfterCombat,    HasShortRangedAttack,    HasLongRangedAttack,    ReformBeforeCombat) VALUES
                                        ('ART_DEF_UNIT_MEMBER_ELF_ARCHER',        'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',    12.0,                0.349999994039536,    8.0,            1,                        1,                        1,                        1),
                                        ('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V2',    'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',    12.0,                0.349999994039536,    8.0,            1,                        1,                        1,                        1),
                                        ('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V3',    'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',    12.0,                0.349999994039536,    8.0,            1,                        1,                        1,                        1);
INSERT INTO ArtDefine_UnitMemberCombatWeapons (UnitMemberType,                        "Index",    SubIndex,    VisKillStrengthMin,    VisKillStrengthMax,    WeaponTypeTag,        WeaponTypeSoundOverrideTag,    MissTargetSlopRadius) VALUES
                                              ('ART_DEF_UNIT_MEMBER_ELF_ARCHER',    0,            0,            0,                    0,                    'ARROW',            'ARROW',                    10.0),
                                              ('ART_DEF_UNIT_MEMBER_ELF_ARCHER',    1,            0,            10.0,                20.0,                'FLAMING_ARROW',    NULL,                        10.0),
                                              ('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V2',    0,            0,            0,                    0,                    'ARROW',            'ARROW',                    10.0),
                                              ('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V2',    1,            0,            10.0,                20.0,                'FLAMING_ARROW',    NULL,                        10.0),
                                              ('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V3',    0,            0,            0,                    0,                    'ARROW',            'ARROW',                    10.0),
                                              ('ART_DEF_UNIT_MEMBER_ELF_ARCHER_V3',    1,            0,            10.0,                20.0,                'FLAMING_ARROW',    NULL,                        10.0);
INSERT INTO ArtDefine_StrategicView (StrategicViewType,            TileType,    Asset) VALUES
                                    ('ART_DEF_UNIT_ELF_ARCHER',    'Unit',        'sv_archer.dds');
  • elf_archer_HJe.png
    elf_archer_HJe.png
    469.5 KB · Views: 322
Author
Civitar
Downloads
544
Views
567
First release
Last update

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