Three elven spearmen, with shields from topsecret's Last Alliance Elves pack in Civ4. They use Sumerian Phalanx animations, and so require the Wonders of the Ancient World DLC. All have a teamcolor cape, skirt, and shield.
The versions are:
They can also be downloaded from Dropbox.
Discuss these and other elves here.
Sample art defines:
The versions are:
- White-haired elf with standard brown suit
- Shirtless tattooed blond-haired elf
- Redhead with gold breastplate
They can also be downloaded from Dropbox.
Discuss these and other elves here.
Sample art defines:
Code:
INSERT INTO ArtDefine_UnitInfos (Type, DamageStates, Formation) VALUES
('ART_DEF_UNIT_ELF_SPEARMAN', 1, 'UnFormed');
INSERT INTO ArtDefine_UnitInfoMemberInfos (UnitInfoType, UnitMemberInfoType, NumMembers) VALUES
('ART_DEF_UNIT_ELF_SPEARMAN', 'ART_DEF_UNIT_MEMBER_ELF_SPEARMAN', 1),
('ART_DEF_UNIT_ELF_SPEARMAN', 'ART_DEF_UNIT_MEMBER_ELF_SPEARMAN_V2', 1),
('ART_DEF_UNIT_ELF_SPEARMAN', 'ART_DEF_UNIT_MEMBER_ELF_SPEARMAN_V3', 1);
INSERT INTO ArtDefine_UnitMemberInfos (Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag) VALUES
('ART_DEF_UNIT_MEMBER_ELF_SPEARMAN', 0.140000000596046, 'elf_spearman.fxsxml', 'CLOTH', 'FLESH'),
('ART_DEF_UNIT_MEMBER_ELF_SPEARMAN_V2', 0.140000000596046, 'elf_spearman_v2.fxsxml', 'CLOTH', 'FLESH'),
('ART_DEF_UNIT_MEMBER_ELF_SPEARMAN_V3', 0.140000000596046, 'elf_spearman_v3.fxsxml', 'ARMOR', 'ARMOR');
INSERT INTO ArtDefine_UnitMemberCombats (UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasRefaceAfterCombat, HasShortRangedAttack, HasLongRangedAttack, ReformBeforeCombat) VALUES
('ART_DEF_UNIT_MEMBER_ELF_SPEARMAN', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1, 0, 0, 0),
('ART_DEF_UNIT_MEMBER_ELF_SPEARMAN_V2', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1, 0, 0, 0),
('ART_DEF_UNIT_MEMBER_ELF_SPEARMAN_V3', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1, 0, 0, 0);
INSERT INTO ArtDefine_UnitMemberCombatWeapons (UnitMemberType, "Index", SubIndex, VisKillStrengthMin, VisKillStrengthMax, WeaponTypeTag, WeaponTypeSoundOverrideTag, MissTargetSlopRadius) VALUES
('ART_DEF_UNIT_MEMBER_ELF_SPEARMAN', 0, 0, 0, 0, 'BLUNT', 'BLUNT', 0),
('ART_DEF_UNIT_MEMBER_ELF_SPEARMAN', 1, 0, 10.0, 20.0, 'FLAMING_ARROW', NULL, 10.0),
('ART_DEF_UNIT_MEMBER_ELF_SPEARMAN_V2', 0, 0, 0, 0, 'BLUNT', 'BLUNT', 0),
('ART_DEF_UNIT_MEMBER_ELF_SPEARMAN_V2', 1, 0, 10.0, 20.0, 'FLAMING_ARROW', NULL, 10.0),
('ART_DEF_UNIT_MEMBER_ELF_SPEARMAN_V3', 0, 0, 0, 0, 'BLUNT', 'BLUNT', 0),
('ART_DEF_UNIT_MEMBER_ELF_SPEARMAN_V3', 1, 0, 10.0, 20.0, 'FLAMING_ARROW', NULL, 10.0);
INSERT INTO ArtDefine_StrategicView (StrategicViewType, TileType, Asset) VALUES
('ART_DEF_UNIT_ELF_SPEARMAN', 'Unit', 'sv_spearman.dds');
UPDATE Units SET UnitArtInfo = 'ART_DEF_UNIT_ELF_SPEARMAN' WHERE Type = 'UNIT_SPEARMAN';