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Elf Swordsman 2016-10-05

Three elven swordsmen with curved swords from topsecret's Last Alliance Elves pack in Civ4. They have Swordsman animations. All have a teamcolor cape, skirt, and shield.

The versions are:
  • Blond elf with standard brown suit
  • Blue-haired elf with leather vest
  • Blond elf with gold breastplate

They can also be downloaded from Dropbox.

Discuss these and other elves here.

Sample art defines:
Code:
INSERT INTO ArtDefine_UnitInfos (Type,                            DamageStates,    Formation) VALUES
                                ('ART_DEF_UNIT_ELF_SWORDSMAN',    1,                'UnFormed');
INSERT INTO ArtDefine_UnitInfoMemberInfos (UnitInfoType,                    UnitMemberInfoType,                        NumMembers) VALUES
                                          ('ART_DEF_UNIT_ELF_SWORDSMAN',    'ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',    1),
                                          ('ART_DEF_UNIT_ELF_SWORDSMAN',    'ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',    1),
                                          ('ART_DEF_UNIT_ELF_SWORDSMAN',    'ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',    1);
INSERT INTO ArtDefine_UnitMemberInfos (Type,                                    Scale,                Model,                        MaterialTypeTag,    MaterialTypeSoundOverrideTag) VALUES
                                      ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',        0.140000000596046,    'elf_swordsman.fxsxml',        'CLOTH',            'CLOTH'),
                                      ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',    0.140000000596046,    'elf_swordsman_v2.fxsxml',    'CLOTH',            'CLOTH'),
                                      ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',    0.140000000596046,    'elf_swordsman_v3.fxsxml',    'ARMOR',            'ARMOR');
INSERT INTO ArtDefine_UnitMemberCombats (UnitMemberType,                            EnableActions,                                                                                                ShortMoveRadius,    ShortMoveRate,        TargetHeight,    HasRefaceAfterCombat,    HasShortRangedAttack,    HasLongRangedAttack,    ReformBeforeCombat) VALUES
                                        ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',        'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',    12.0,                0.349999994039536,    8.0,            1,                        0,                        0,                        0),
                                        ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',    'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',    12.0,                0.349999994039536,    8.0,            1,                        0,                        0,                        0),
                                        ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',    'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',    12.0,                0.349999994039536,    8.0,            1,                        0,                        0,                        0);
INSERT INTO ArtDefine_UnitMemberCombatWeapons (UnitMemberType,                            "Index",    SubIndex,    VisKillStrengthMin,    VisKillStrengthMax,    WeaponTypeTag,        WeaponTypeSoundOverrideTag,    MissTargetSlopRadius) VALUES
                                              ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',        0,            0,            0,                    0,                    'METAL',            'SWORD',                    0),
                                              ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',        1,            0,            10.0,                20.0,                'FLAMING_ARROW',    NULL,                        10.0),
                                              ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',    0,            0,            0,                    0,                    'METAL',            'SWORD',                    0),
                                              ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',    1,            0,            10.0,                20.0,                'FLAMING_ARROW',    NULL,                        10.0),
                                              ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',    0,            0,            0,                    0,                    'METAL',            'SWORD',                    0),
                                              ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',    1,            0,            10.0,                20.0,                'FLAMING_ARROW',    NULL,                        10.0);
INSERT INTO ArtDefine_StrategicView (StrategicViewType,                TileType,    Asset) VALUES
                                    ('ART_DEF_UNIT_ELF_SWORDSMAN',    'Unit',        'sv_swordsman');

UPDATE Units SET UnitArtInfo = 'ART_DEF_UNIT_ELF_SWORDSMAN' WHERE Type = 'UNIT_SWORDSMAN';
  • elf_swordsman_1mP.png
    elf_swordsman_1mP.png
    449.5 KB · Views: 275
Author
Civitar
Downloads
438
Views
593
First release
Last update

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