Three elven swordsmen with curved swords from topsecret's Last Alliance Elves pack in Civ4. They have Swordsman animations. All have a teamcolor cape, skirt, and shield.
The versions are:
They can also be downloaded from Dropbox.
Discuss these and other elves here.
Sample art defines:
The versions are:
- Blond elf with standard brown suit
- Blue-haired elf with leather vest
- Blond elf with gold breastplate
They can also be downloaded from Dropbox.
Discuss these and other elves here.
Sample art defines:
Code:
INSERT INTO ArtDefine_UnitInfos (Type, DamageStates, Formation) VALUES
('ART_DEF_UNIT_ELF_SWORDSMAN', 1, 'UnFormed');
INSERT INTO ArtDefine_UnitInfoMemberInfos (UnitInfoType, UnitMemberInfoType, NumMembers) VALUES
('ART_DEF_UNIT_ELF_SWORDSMAN', 'ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN', 1),
('ART_DEF_UNIT_ELF_SWORDSMAN', 'ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2', 1),
('ART_DEF_UNIT_ELF_SWORDSMAN', 'ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3', 1);
INSERT INTO ArtDefine_UnitMemberInfos (Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag) VALUES
('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN', 0.140000000596046, 'elf_swordsman.fxsxml', 'CLOTH', 'CLOTH'),
('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2', 0.140000000596046, 'elf_swordsman_v2.fxsxml', 'CLOTH', 'CLOTH'),
('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3', 0.140000000596046, 'elf_swordsman_v3.fxsxml', 'ARMOR', 'ARMOR');
INSERT INTO ArtDefine_UnitMemberCombats (UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasRefaceAfterCombat, HasShortRangedAttack, HasLongRangedAttack, ReformBeforeCombat) VALUES
('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1, 0, 0, 0),
('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1, 0, 0, 0),
('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3', 'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge', 12.0, 0.349999994039536, 8.0, 1, 0, 0, 0);
INSERT INTO ArtDefine_UnitMemberCombatWeapons (UnitMemberType, "Index", SubIndex, VisKillStrengthMin, VisKillStrengthMax, WeaponTypeTag, WeaponTypeSoundOverrideTag, MissTargetSlopRadius) VALUES
('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN', 0, 0, 0, 0, 'METAL', 'SWORD', 0),
('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN', 1, 0, 10.0, 20.0, 'FLAMING_ARROW', NULL, 10.0),
('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2', 0, 0, 0, 0, 'METAL', 'SWORD', 0),
('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2', 1, 0, 10.0, 20.0, 'FLAMING_ARROW', NULL, 10.0),
('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3', 0, 0, 0, 0, 'METAL', 'SWORD', 0),
('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3', 1, 0, 10.0, 20.0, 'FLAMING_ARROW', NULL, 10.0);
INSERT INTO ArtDefine_StrategicView (StrategicViewType, TileType, Asset) VALUES
('ART_DEF_UNIT_ELF_SWORDSMAN', 'Unit', 'sv_swordsman');
UPDATE Units SET UnitArtInfo = 'ART_DEF_UNIT_ELF_SWORDSMAN' WHERE Type = 'UNIT_SWORDSMAN';