1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Elf Swordsman 2016-10-05

Elf Swordsman

  1. Civitar
    Three elven swordsmen with curved swords from topsecret's Last Alliance Elves pack in Civ4. They have Swordsman animations. All have a teamcolor cape, skirt, and shield.

    The versions are:
    • Blond elf with standard brown suit
    • Blue-haired elf with leather vest
    • Blond elf with gold breastplate

    They can also be downloaded from Dropbox.

    Discuss these and other elves here.

    Sample art defines:
    Code:
    INSERT INTO ArtDefine_UnitInfos (Type,							DamageStates,	Formation) VALUES
    								('ART_DEF_UNIT_ELF_SWORDSMAN',	1,				'UnFormed');
    INSERT INTO ArtDefine_UnitInfoMemberInfos (UnitInfoType,					UnitMemberInfoType,						NumMembers) VALUES
    										  ('ART_DEF_UNIT_ELF_SWORDSMAN',	'ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',	1),
    										  ('ART_DEF_UNIT_ELF_SWORDSMAN',	'ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',	1),
    										  ('ART_DEF_UNIT_ELF_SWORDSMAN',	'ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',	1);
    INSERT INTO ArtDefine_UnitMemberInfos (Type,									Scale,				Model,						MaterialTypeTag,	MaterialTypeSoundOverrideTag) VALUES
    									  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',		0.140000000596046,	'elf_swordsman.fxsxml',		'CLOTH',			'CLOTH'),
    									  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',	0.140000000596046,	'elf_swordsman_v2.fxsxml',	'CLOTH',			'CLOTH'),
    									  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',	0.140000000596046,	'elf_swordsman_v3.fxsxml',	'ARMOR',			'ARMOR');
    INSERT INTO ArtDefine_UnitMemberCombats (UnitMemberType,							EnableActions,																								ShortMoveRadius,	ShortMoveRate,		TargetHeight,	HasRefaceAfterCombat,	HasShortRangedAttack,	HasLongRangedAttack,	ReformBeforeCombat) VALUES
    										('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',		'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',	12.0,				0.349999994039536,	8.0,			1,						0,						0,						0),
    										('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',	'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',	12.0,				0.349999994039536,	8.0,			1,						0,						0,						0),
    										('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',	'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',	12.0,				0.349999994039536,	8.0,			1,						0,						0,						0);
    INSERT INTO ArtDefine_UnitMemberCombatWeapons (UnitMemberType,							"Index",	SubIndex,	VisKillStrengthMin,	VisKillStrengthMax,	WeaponTypeTag,		WeaponTypeSoundOverrideTag,	MissTargetSlopRadius) VALUES
    											  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',		0,			0,			0,					0,					'METAL',			'SWORD',					0),
    											  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',		1,			0,			10.0,				20.0,				'FLAMING_ARROW',	NULL,						10.0),
    											  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',	0,			0,			0,					0,					'METAL',			'SWORD',					0),
    											  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',	1,			0,			10.0,				20.0,				'FLAMING_ARROW',	NULL,						10.0),
    											  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',	0,			0,			0,					0,					'METAL',			'SWORD',					0),
    											  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',	1,			0,			10.0,				20.0,				'FLAMING_ARROW',	NULL,						10.0);
    INSERT INTO ArtDefine_StrategicView (StrategicViewType,				TileType,	Asset) VALUES
    									('ART_DEF_UNIT_ELF_SWORDSMAN',	'Unit',		'sv_swordsman');
    
    UPDATE Units SET UnitArtInfo = 'ART_DEF_UNIT_ELF_SWORDSMAN' WHERE Type = 'UNIT_SWORDSMAN';

    Images

    1. elf_swordsman_1mP.png