Resource icon

Elf Swordsman 2016-10-05

Three elven swordsmen with curved swords from topsecret's Last Alliance Elves pack in Civ4. They have Swordsman animations. All have a teamcolor cape, skirt, and shield.

The versions are:
  • Blond elf with standard brown suit
  • Blue-haired elf with leather vest
  • Blond elf with gold breastplate

They can also be downloaded from Dropbox.

Discuss these and other elves here.

Sample art defines:
Code:
INSERT INTO ArtDefine_UnitInfos (Type,							DamageStates,	Formation) VALUES
								('ART_DEF_UNIT_ELF_SWORDSMAN',	1,				'UnFormed');
INSERT INTO ArtDefine_UnitInfoMemberInfos (UnitInfoType,					UnitMemberInfoType,						NumMembers) VALUES
										  ('ART_DEF_UNIT_ELF_SWORDSMAN',	'ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',	1),
										  ('ART_DEF_UNIT_ELF_SWORDSMAN',	'ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',	1),
										  ('ART_DEF_UNIT_ELF_SWORDSMAN',	'ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',	1);
INSERT INTO ArtDefine_UnitMemberInfos (Type,									Scale,				Model,						MaterialTypeTag,	MaterialTypeSoundOverrideTag) VALUES
									  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',		0.140000000596046,	'elf_swordsman.fxsxml',		'CLOTH',			'CLOTH'),
									  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',	0.140000000596046,	'elf_swordsman_v2.fxsxml',	'CLOTH',			'CLOTH'),
									  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',	0.140000000596046,	'elf_swordsman_v3.fxsxml',	'ARMOR',			'ARMOR');
INSERT INTO ArtDefine_UnitMemberCombats (UnitMemberType,							EnableActions,																								ShortMoveRadius,	ShortMoveRate,		TargetHeight,	HasRefaceAfterCombat,	HasShortRangedAttack,	HasLongRangedAttack,	ReformBeforeCombat) VALUES
										('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',		'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',	12.0,				0.349999994039536,	8.0,			1,						0,						0,						0),
										('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',	'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',	12.0,				0.349999994039536,	8.0,			1,						0,						0,						0),
										('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',	'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',	12.0,				0.349999994039536,	8.0,			1,						0,						0,						0);
INSERT INTO ArtDefine_UnitMemberCombatWeapons (UnitMemberType,							"Index",	SubIndex,	VisKillStrengthMin,	VisKillStrengthMax,	WeaponTypeTag,		WeaponTypeSoundOverrideTag,	MissTargetSlopRadius) VALUES
											  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',		0,			0,			0,					0,					'METAL',			'SWORD',					0),
											  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN',		1,			0,			10.0,				20.0,				'FLAMING_ARROW',	NULL,						10.0),
											  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',	0,			0,			0,					0,					'METAL',			'SWORD',					0),
											  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V2',	1,			0,			10.0,				20.0,				'FLAMING_ARROW',	NULL,						10.0),
											  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',	0,			0,			0,					0,					'METAL',			'SWORD',					0),
											  ('ART_DEF_UNIT_MEMBER_ELF_SWORDSMAN_V3',	1,			0,			10.0,				20.0,				'FLAMING_ARROW',	NULL,						10.0);
INSERT INTO ArtDefine_StrategicView (StrategicViewType,				TileType,	Asset) VALUES
									('ART_DEF_UNIT_ELF_SWORDSMAN',	'Unit',		'sv_swordsman');

UPDATE Units SET UnitArtInfo = 'ART_DEF_UNIT_ELF_SWORDSMAN' WHERE Type = 'UNIT_SWORDSMAN';
  • elf_swordsman_1mP.png
    elf_swordsman_1mP.png
    449.5 KB · Views: 231
Author
Civitar
Downloads
300
Views
300
First release
Last update
Rating
0.00 star(s) 0 ratings

More resources from Civitar

Top Bottom