1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Elf Warrior 2016-10-05

Elf Warrior

  1. Civitar
    Three unarmed elves, who throw punches, backhands, and even do a leap-and-spin attack. They have Aztec Jaguar animations. All have a teamcolor cape and skirt.

    The versions are:
    • Blond elf with standard brown suit
    • Shirtless tattooed redhead
    • Blue-haired elf with standard brown suit

    Alternatively you can download them from Dropbox.

    Discuss these and other elves here.

    Sample art defines:
    Code:
    INSERT INTO ArtDefine_UnitInfos (Type,							DamageStates,	Formation) VALUES
    								('ART_DEF_UNIT_ELF_WARRIOR',	1,				'UnFormed');
    INSERT INTO ArtDefine_UnitInfoMemberInfos (UnitInfoType,				UnitMemberInfoType,						NumMembers) VALUES
    										  ('ART_DEF_UNIT_ELF_WARRIOR',	'ART_DEF_UNIT_MEMBER_ELF_WARRIOR',		1),
    										  ('ART_DEF_UNIT_ELF_WARRIOR',	'ART_DEF_UNIT_MEMBER_ELF_WARRIOR_V2',	1),
    										  ('ART_DEF_UNIT_ELF_WARRIOR',	'ART_DEF_UNIT_MEMBER_ELF_WARRIOR_V3',	1);
    INSERT INTO ArtDefine_UnitMemberInfos (Type,									Scale,				Model,						MaterialTypeTag,	MaterialTypeSoundOverrideTag) VALUES
    									  ('ART_DEF_UNIT_MEMBER_ELF_WARRIOR',		0.140000000596046,	'elf_warrior.fxsxml',		'CLOTH',			'FLESH'),
    									  ('ART_DEF_UNIT_MEMBER_ELF_WARRIOR_V2',	0.140000000596046,	'elf_warrior_v2.fxsxml',	'CLOTH',			'FLESH'),
    									  ('ART_DEF_UNIT_MEMBER_ELF_WARRIOR_V3',	0.140000000596046,	'elf_warrior_v3.fxsxml',	'CLOTH',			'FLESH');
    INSERT INTO ArtDefine_UnitMemberCombats (UnitMemberType,						EnableActions,																								ShortMoveRadius,	ShortMoveRate,		TargetHeight,	HasRefaceAfterCombat) VALUES
    										('ART_DEF_UNIT_MEMBER_ELF_WARRIOR',		'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',	12.0,				0.349999994039536,	8.0,			1),
    										('ART_DEF_UNIT_MEMBER_ELF_WARRIOR_V2',	'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',	12.0,				0.349999994039536,	8.0,			1),
    										('ART_DEF_UNIT_MEMBER_ELF_WARRIOR_V3',	'Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge',	12.0,				0.349999994039536,	8.0,			1);
    INSERT INTO ArtDefine_UnitMemberCombatWeapons (UnitMemberType,							"Index",	SubIndex,	VisKillStrengthMin,	VisKillStrengthMax,	WeaponTypeTag,		WeaponTypeSoundOverrideTag,	MissTargetSlopRadius) VALUES
    											  ('ART_DEF_UNIT_MEMBER_ELF_WARRIOR',		0,			0,			0,					0,					'BLUNT',			'BLUNT',					0),
    											  ('ART_DEF_UNIT_MEMBER_ELF_WARRIOR',		1,			0,			10.0,				20.0,				'FLAMING_ARROW',	NULL,						10.0),
    											  ('ART_DEF_UNIT_MEMBER_ELF_WARRIOR_V2',	0,			0,			0,					0,					'BLUNT',			'BLUNT',					0),
    											  ('ART_DEF_UNIT_MEMBER_ELF_WARRIOR_V2',	1,			0,			10.0,				20.0,				'FLAMING_ARROW',	NULL,						10.0),
    											  ('ART_DEF_UNIT_MEMBER_ELF_WARRIOR_V3',	0,			0,			0,					0,					'BLUNT',			'BLUNT',					0),
    											  ('ART_DEF_UNIT_MEMBER_ELF_WARRIOR_V3',	1,			0,			10.0,				20.0,				'FLAMING_ARROW',	NULL,						10.0);
    INSERT INTO ArtDefine_StrategicView (StrategicViewType,				TileType,	Asset) VALUES
    									('ART_DEF_UNIT_ELF_WARRIOR',	'Unit',		'sv_warrior.dds');

    Images

    1. elf_warrior_O0N.png