An elven worker in a leather vest with teamcolor cape and skirt. They carry the base game Worker tools and use Worker animations.
You can also download it from Dropbox.
Discuss these and other elves here.
Sample art defines:
You can also download it from Dropbox.
Discuss these and other elves here.
Sample art defines:
Code:
INSERT INTO ArtDefine_UnitInfos (Type, DamageStates, Formation) VALUES
('ART_DEF_UNIT_ELF_WORKER', 1, 'UnFormed');
INSERT INTO ArtDefine_UnitInfoMemberInfos (UnitInfoType, UnitMemberInfoType, NumMembers) VALUES
('ART_DEF_UNIT_ELF_WORKER', 'ART_DEF_UNIT_MEMBER_ELF_WORKER', 1);
INSERT INTO ArtDefine_UnitMemberInfos (Type, Scale, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag) VALUES
('ART_DEF_UNIT_MEMBER_ELF_WORKER', 0.140000000596046, 'elf_worker.fxsxml', 'CLOTH', 'FLESH');
INSERT INTO ArtDefine_UnitMemberCombats (UnitMemberType, EnableActions, ShortMoveRadius, ShortMoveRate, TargetHeight, HasRefaceAfterCombat, HasShortRangedAttack, HasLongRangedAttack, ReformBeforeCombat) VALUES
('ART_DEF_UNIT_MEMBER_ELF_WORKER', 'Idle Death BombardDefend Run', NULL, NULL, NULL, 1, NULL, NULL, NULL);
INSERT INTO ArtDefine_StrategicView (StrategicViewType, TileType, Asset) VALUES
('ART_DEF_UNIT_ELF_WORKER', 'Unit', 'sv_worker.dds');