Enhanced Cultural Decay makes two significant changes to culture. First, any
time a city is lost (conquered, destroyed, etc), it sends a "Culture Shock"
through the region, resulting in the loss of 50-75% of the culture generated by
the city. Note, this culture is NOT the culture visible in the city screen, it
is the culture that determines the city boundaries, and which Empire will be
able to work a square. The Culture Shock makes it much easier for an Empire to
exert control over squares surrounding a city when it is conquered.
The second thing it does (which gives it its name) is cause squares outside of
an Empire's borders to slowly lose culture over time. This loss (5% of the
square's culture every turn, resulting in a half-life of roughly 14 turns)
makes it harder for an Empire to regain lands that they lost in the past.
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Enhanced Cultural Decay
4) Load the game.
5) Then play as normal.
-----Game Play-----
-----Notes to Modmakers-----
If you want to use the Enhanced Cultural Decay Mod in your mod I have tried to
make things as easy as possible for you. In the XML files modified sections
are enclosed by start and end tags.
In the Python files I have added # < Enhanced Cultural Decay Start > and
# < Enhanced Cultural Decay End > in all of the places that I have made
changes to the original files.
-----Version Information-----
-----v0.1------
- Setup the Enhanced Cultural Decay infrastructure by forking off the Cultural
Influences mod v0.3
- Rewrote several of Bhruic's culture decay mod methods to improve their
efficiency.
- Added the configurable option allowing players to enable or disable the
culture shock effects.
- Added the configurable option allowing players to enable or disable the
culture decay effects.
- Added the configurable option allowing players to fine tune the amount of
culture decay that should be applied each turn.
- Change from using random to using getSorenRandNum. Provided by Jeckel
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
[TAB]
-Stone-D
[TAB]SD Toolkit
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
- Bhruic
[TAB]For providing the code base for the cultural decay mod
[TAB]
time a city is lost (conquered, destroyed, etc), it sends a "Culture Shock"
through the region, resulting in the loss of 50-75% of the culture generated by
the city. Note, this culture is NOT the culture visible in the city screen, it
is the culture that determines the city boundaries, and which Empire will be
able to work a square. The Culture Shock makes it much easier for an Empire to
exert control over squares surrounding a city when it is conquered.
The second thing it does (which gives it its name) is cause squares outside of
an Empire's borders to slowly lose culture over time. This loss (5% of the
square's culture every turn, resulting in a half-life of roughly 14 turns)
makes it harder for an Empire to regain lands that they lost in the past.
Installation Instructions:
1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Enhanced Cultural Decay
4) Load the game.
5) Then play as normal.
-----Game Play-----
Spoiler :
-----Notes to Modmakers-----
If you want to use the Enhanced Cultural Decay Mod in your mod I have tried to
make things as easy as possible for you. In the XML files modified sections
are enclosed by start and end tags.
In the Python files I have added # < Enhanced Cultural Decay Start > and
# < Enhanced Cultural Decay End > in all of the places that I have made
changes to the original files.
-----Version Information-----
-----v0.1------
- Setup the Enhanced Cultural Decay infrastructure by forking off the Cultural
Influences mod v0.3
- Rewrote several of Bhruic's culture decay mod methods to improve their
efficiency.
- Added the configurable option allowing players to enable or disable the
culture shock effects.
- Added the configurable option allowing players to enable or disable the
culture decay effects.
- Added the configurable option allowing players to fine tune the amount of
culture decay that should be applied each turn.
- Change from using random to using getSorenRandNum. Provided by Jeckel
-----===Credits & Thanks===-----
- Exavier
[TAB]Composite Mod - readme.txt format
[TAB]
-Stone-D
[TAB]SD Toolkit
- Dr Elmer Jiggle
[TAB]For providing the INI file parser code allowing for players to
[TAB]customize this mod without having to touch the python code!!!
- Bhruic
[TAB]For providing the code base for the cultural decay mod
[TAB]