- Fixed the game menu preventing one from returning back to the game (from the patch)
- I fixed the issue with the ents and oathsworn either never going away or going away on the first turn

- Eowyn should kill the witchking when adjacent on all tiles there was a blindspot tile

- Trade Route ranges are more then doubled
Hopefully fixed the repeatable tech not being selectable
- Changed Position of Repeatable Lore and Civic so smaller screens can see it, so it should show up now

- Isengard becomes neutral when selecting it instead of forcing league of sauron.

- If a Free People's member takes Barad-Dur then they win and the game ends
- Domestic Routes should now give culture properly

- Construction IV and V were changed to give base production in each city and give the proper amount

- Killing a civilization will remove all their territory from the map to prevent border gore and border blockage

- Increased the costs of civics and lore slightly
- Repeatable tech and civic changed to a tech/civic which will last for infinite amount of time basically

- Increased Ered Luin's starting territory

- Spawned an extra city for Arnor upon Rebuilding Lore

- Fixed all policies that effect units so that they apply to all melee, cavalry and ranged not just counters

- Fixed a crash that happened after Osgiliath and Cair Andros were captured
- Added a repeatable Lore Item and Civic Item so you don't get locked out after you have progressed through everything.

- Fixed the diplomacy deal screen
Quick Fix for proper scenario numbers
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