DISCUSSION THREAD: http://forums.civfanatics.com/showthread.php?p=4566566
What the Mod Does…
It starts to implement an ecology model where animal bonuses (deer, fur, horse, sheep, etc.) walk around, breed and are hunted. One of the things I like is that cities tend to experience a ‘boom’ when they get hunting and then a ‘bust’ when all the animals are gone. This seems rather realistic to me and begins to have the kind of feel I am looking for.
This is a mod component, not a full mod. I have developed it as an experiment. I make no claims about game balance. In fact I am hoping to hear from people who play around with it! Please post your experiences.
This component will form a major part of an upcoming pre-history mod I am working on which will integrate pre-history into ordinary Civ IV Warlords games.
Thanks for your feedback,
Eusebius
Sep 24, 2006
What the Mod Does…
It starts to implement an ecology model where animal bonuses (deer, fur, horse, sheep, etc.) walk around, breed and are hunted. One of the things I like is that cities tend to experience a ‘boom’ when they get hunting and then a ‘bust’ when all the animals are gone. This seems rather realistic to me and begins to have the kind of feel I am looking for.
This is a mod component, not a full mod. I have developed it as an experiment. I make no claims about game balance. In fact I am hoping to hear from people who play around with it! Please post your experiences.
This component will form a major part of an upcoming pre-history mod I am working on which will integrate pre-history into ordinary Civ IV Warlords games.
Thanks for your feedback,
Eusebius
Sep 24, 2006