After the cataclysmic destruction of the hypergate system, humanity was abruptly isolated in different parts of the galaxy. Now, centuries later, pockets of human settlements have developed new hyperspace-capable spaceships.
Three major factions have formed: the Federation, the Aurorans, and the Polaris. Reunification is inevitable... but will it happen peacefully?
This scenario is an adaptation of the 2002 space trader/combat game EV Nova as a turn-based strategy game! It has five playable factions - Federation, Aurorans, Polaris, Rebellion, Association Of Free Traders - each with unique ships and technology.
Most of the art used in the scenario was created from assets in EV Nova, created by ATMOS, Matt Burch, and Ambrosia.
This is an "alpha" release. I eventually envision it as a total conversion mod replacing all the in-game graphics. It's very playable as-is, but incomplete:
* Labels/descriptions are inaccurate. (e.g. help text about Hypergates will reference "Airports")
* There are likely bugs and definitely some balance issues!
Feedback and bug reports are welcome!
Three major factions have formed: the Federation, the Aurorans, and the Polaris. Reunification is inevitable... but will it happen peacefully?
This scenario is an adaptation of the 2002 space trader/combat game EV Nova as a turn-based strategy game! It has five playable factions - Federation, Aurorans, Polaris, Rebellion, Association Of Free Traders - each with unique ships and technology.
Most of the art used in the scenario was created from assets in EV Nova, created by ATMOS, Matt Burch, and Ambrosia.
This is an "alpha" release. I eventually envision it as a total conversion mod replacing all the in-game graphics. It's very playable as-is, but incomplete:
* Labels/descriptions are inaccurate. (e.g. help text about Hypergates will reference "Airports")
* There are likely bugs and definitely some balance issues!
Feedback and bug reports are welcome!