Explore a Dark Fantasy Realm
This scenario is set in the fantasy world of the Forgotten Realms, and plays out on the European-inspired continent of Faerun.
Requires Faerun Art Assets available here.
Requires Faerun Soundtrack available here.
Comments, Criticism and Bug Reports
Scenario Features
* Choose from 25 Civilizations reflecting Faerun’s major kingdoms: Humans, Elves & Dwarves.
* Play on any Map or Map Script; includes four TSL Faerun Scenarios.
* Add custom Fantasy music with Faerun Soundtrack
* Recruit one of eight powerful Heroes to fight for you, including Rangers, Druids, Wizards, Assassins and Paladins. Heroes have special abilities and grow in power as they gain levels.
* Learn powerful spells in the new Schools of Magic that replace the old policy branches. Spells enhance Clerics’ and Wizards’ abilities as well as provide civilization-wide bonuses.
* Found one of 12 new Deity Cults that replace religions. Worshipping a Deity confers special abilities on followers, but can also have an effect on diplomatic relations.
* Includes a completely new technology tree, many new buildings, and over twenty new unit types including Mages, Sorcerers, Clerics, Dragons, Giants, Wolves and Gnomes.
* Includes three new Victory types: Religious, Magical and Expansionist.
Requires Gods and Kings Expansion!
Do not load this scenario with any mod that changes base game attributes. UI only mods, like IGE and InfoAddict, should function.
MAC Users Go here for help on enabling mods.
This scenario is set in the fantasy world of the Forgotten Realms, and plays out on the European-inspired continent of Faerun.
Requires Faerun Art Assets available here.
Requires Faerun Soundtrack available here.
Comments, Criticism and Bug Reports
Scenario Features
* Choose from 25 Civilizations reflecting Faerun’s major kingdoms: Humans, Elves & Dwarves.
* Play on any Map or Map Script; includes four TSL Faerun Scenarios.
* Add custom Fantasy music with Faerun Soundtrack
* Recruit one of eight powerful Heroes to fight for you, including Rangers, Druids, Wizards, Assassins and Paladins. Heroes have special abilities and grow in power as they gain levels.
* Learn powerful spells in the new Schools of Magic that replace the old policy branches. Spells enhance Clerics’ and Wizards’ abilities as well as provide civilization-wide bonuses.
* Found one of 12 new Deity Cults that replace religions. Worshipping a Deity confers special abilities on followers, but can also have an effect on diplomatic relations.
* Includes a completely new technology tree, many new buildings, and over twenty new unit types including Mages, Sorcerers, Clerics, Dragons, Giants, Wolves and Gnomes.
* Includes three new Victory types: Religious, Magical and Expansionist.
Requires Gods and Kings Expansion!
Do not load this scenario with any mod that changes base game attributes. UI only mods, like IGE and InfoAddict, should function.
MAC Users Go here for help on enabling mods.