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Fairy Tale V7 2016-10-05






A Civilization IV, Beyond the Sword (3.19), Mod
Current Version 7


Le Sage Jan-June 2010

This Civilization IV mod places a number of Civilizations in a fairy tale world; a world with evil sorcerors, mighty trolls, noble and manly knights, nimble woodelves and hot babes in distress. Original? Bah! This ain't original in any way. No-no. Instead Fairy Tale shamelessly makes use of all common and well-known fantasy and fairy tale clichés to create a pot of humour, excitement and of course pure good old Civilization nationbuilding. This mod does not claim to be original or impressive, nor does it claim to be Fall from Heaven. It does claim to be fun and exciting.

* 16 very different Fairy Tale nations; all with their own different style and theme. Everything from dark nations of demons and trolls to civilizations of the undead where the warriors are skeletons to hot-babe valkyrie matriarchies to nations of proud knights with fluttering banners and shining armour. All civs demand different playstyles and approaches, and all come complete with own flags and symbols, leaders as well as national history and style.
* Masses of new units and buildings with fantasy and fairy tale themes, where some of the units were tailored and made specifically for this mod. Build your Royal Family by deploying the King, the Queen and the Princess and watch them do their duty on the battlefield. Each nation also has a special national hero; like the Count, the Huntress, the Underworld Lord and so on, heroes that can travel the world and find adventure. Deploy massive formations of shining, noble knights or charge into battle with the impregnable legions of evil demonic infantry.
* All Fairy Tale and Fantasy clichés are catered for. Deploy strong dragons to bring fast terror deep behind enemy lines, create a wave of Wolfpacks and unleash them on your unsuspecting rivals, preying on soft targets like settlers and workers without your rival ever knowing who sent the menace, or have witches explore enemy territory and investigate and sabotage their cities and improvements. Create Magicians to unleash their spells of destruction on enemy fortifications and city walls.
* Fairy Tale and Fantasy type buildings and World Wonders are in place. Erect the Fairy Tale Palace, Forest King's castle or Dome of Prophecy, build the Purple Tower to unite the land under your Imperial rule. All buildings in true fantasy style and design and all nationns have several unique buildings; like the specific Elven Granary and Library and the Collective Hives and Warfactories and the Viking Valkyrie Academy.
* Play on the great 100x100 detailed map of the Fairy Tale world with 16 civs or play one of the smaller scenarios. You can also play randomly generated maps through some of the map scripts supplied with this mod; PlanetGenerator for instance, which creates a really interesting world with masses of creation process choices! Also included are maps of Tamriel from the Elder Scrolls Series as well as a map of Tolkien's Middle Earth, making those two fantasy lands playable with the Fairy Tale civs!
* Unique Fairy Tale music composed by Zero-Project. To set the stage, all National anthems are suitably taken from some of the greatest composers of the 19th century; like Sibelius, Chopin, Tchaikovsky and Wagner.






INSTALLATION AND PLAYING

Fairy Tale is a mod for Civilization IV; Beyond the Sword 3.19.

To install, simply put the Fairy Tale folder in your Beyond the Sword Mod folder. The correct path for the installed folder should be C:/ProgramFiles/2KGames/FiraxisGames/CivilizationIV/BeyondTheSword/Mods.

To play the mod, start up Civilization as usual, and from the main menu choose "Advanced". Then choose "Load a Mod" and select "Fairy Tale" from the menu. The game then restarts, and when it has done so, select "Single Player Game". There are then three options on how to play the game.

1. The Scenario Version. Choose "Play a Scenario" in the menu. Pick any of the scenarios listed. All the pre-made scenarios for Fairy Tale describe a certain historical period in the Fairy Tale Lore or just highlight one of the mod's civilizations. The huge map of the Known World has 100x100 tiles and has all the Fairy Tale civilizations present, while the Imperial Scenario - The Great War lets you fight the Demon King where the goal is to finally kill him off and save the world. The Collective War scenario is perhaps best to start out with, to get your bearings in the game.

2. Further Scenario Options. There are two other maps available in the Scenario Menu as well; Tolkien's Middle Earth and Tamriel from the Elder Scrolls. I added those for the fun of it and edited the starting positions on the maps to, in a way, align my civilizations to those two excellent fantasy worlds. The result wasn't quite proper in alignment between my world and the two others, but should indeed pose two interesting ways of play.

3. The Campaign Version
begins a Fantasy-type game on a random map and takes you from the beginning of time, forward to the time when The Dowager Queen invaded the Free Lands. The map Script "Planet Generator 0.68" (found in the left-hand menu) is highly recommended for the campaign games, but other map scripts have been included as well. For an example, "Creation", which was used in FfH2, and creates a true Fantasy World. You can choose to play any one of the nations in Fairy Tale. Note that Planet Generator comes with a lot of choices for world creation!

More information on the Fairy Tale Forum Thread.


Le Sage 2010
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Author
Le Sage
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