Fantastical

Fantastical 32-VI-27

Maps with not much bearing on reality. Vast jungles next to icy wastes, etc. Mountains tend to divide regions of differing terrain. Number of deep oceans is controllable.

The map is a rendering of a polygonal world--a smaller map is just a lower resolution, therefore has smaller continents, regions, mountain ranges, rivers, etc. The number of polygons that make up the world of is controllable with the Granularity option.

It is possible to enable Climate Realism, but it's no Planet Simulator or Perfect World. The "realism" is a simple model based on latitude, with some randomness.

https://github.com/zoggop/Civ6FantasticalMapScript/

Spoiler Map Samples :
















Author
resorcerer
Downloads
6,611
Views
6,611
First release
Last update
Rating
5.00 star(s) 2 ratings

Latest updates

  1. 27

    prevent mountains with features on top of them in gathering storm fix bug that limited the...
  2. 26

    More consistent ocean drawing (maps with no continent on one side of a two-ocean map happen much...
  3. 25

    Fix bug causing climate realism maps to fail sometimes. Allow rivers on maps with only inland...
  4. 24

    Ensure map dimensions for nonwrapping maps are always even. This may have been causing crashes...
  5. 23

    Possible fix for game crashing with random maps without Gathering Storm. Maps always have even...
  6. 22

    River generation is much faster, and tends to generate longer rivers. Both are most noticeable...
  7. 21

    Update for Gathering Storm, allowing ice melting, volcanoes, and named rivers. Some slight...
  8. 18

    map generates with Gathering Storm now
  9. 17

    add to list of Gathering Storm maps, hopefully. Someone let me know if it actually works, please?
  10. 16

    added a CompatibleVersion tag to modinfo so that the game considers the mod compatible

Latest reviews

This is the best map mod for Civ 6 that exists. Highly configurable and it really works! What an amazing mod!
awesome
Top Bottom