Fantastical

Fantastical 32-VI-27

major changes to river generation:
- every landmass has a river if possible, even small islands
- there are two map options controlling rivers: River Length / Number of Rivers, and River Forks
- the amount of river tiles for each landmass is determined by how much rainfall falls on that landmass in total (rainfall being a quantification of the terrain types and features)
- rivers are in general shorter, more numerous, and with fewer tributaries
- rivers connecting lakes may have been broken in the previous version, and now it's back

other changes
- finally, floodplains tiles actually work
- oases now only spawn in empty desert tiles surrounded entirely by empty desert tiles
Changes the information passed to AssignStartingPlots.Create, in an attempt to improve start positioning
Reduces the probability of a crash on maps with a lot of ocean and not much land.
Set EnabledByDefault to 1, so that it doesn't need to be enabled after installed.
Just a small fix so that the script shows up in the Rise & Fall expansion.
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