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FFH Wild Mana Spells+ v0.20 2016-10-05

An enhanced spell pack for Sephi's WildMana, a modmod based on Fall From Heaven 2.

Listed below are the changes:

Spell Changes

Air I
Added Windwall which provides the following:

+20% vs. Archery units (stack)
100% Chance of wearing off per turn

Chaos I
Units under the effect of the Dance of Blades spell now have a chance to inflict a "Confused" state on the enemy they strike, which has the following effects:

-10% Combat Strength
-10% to Defensive Strike Chance (if applicable)
-10% to Collateral Damage Protection (if applicable - cannot go negative)
50% chance of wearing off per turn

Death II
The Spectre summon has seen the following changes:

Base Strength increased to 4.
Removed Death Mana Affinity
Added Death Mana Aptitude
Added Chaos Mana Aptitude
Added Entrony Mana Aptitude

Entropy II
The Pit Beast summon has seen the following changes:

Added Cannibalize promotion
Added Chaos Mana aptitude

Fire I
Added Fireshield, which provides the following:

35% Damage Resistance vs Fire (stack)
50% Chance of wearing off per turn

Fire II
Fireballs are now able to cast Blaze. This consumes the unit.

Law I
Added Justice which functions similar to the Hope / Inspiration spells (i.e. the caster must remain in the city). It has the following effects:

-10% City Maintenance
Requires Courthouse

Law II
The Host of Einherjar summon has seen the following changes:

Base Strength reduced to 4.
Added Law Mana aptitude
Added Life Mana aptitude
Added Spirit Mana aptitude
Added Guardsman promotion

Life I
Enhanced the Sanctify spell to effect the caster's stack. Note that the requirement to be on a ruin/hell terrain has been removed:

35% Damage Resistance vs Death (stack)
50% Chance of wearing off per turn

Shadow II
Enhanced the Shadowwalk spell:

Added Immunity to first strikes.
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Goodgimp
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