Remakes of the Fire Emblem civilizations for Vox Populi. With permission from and in collaboration with the Fire Emblem Civilization Modders group (Discord link)
Currently includes:
Halidom of Ylisse (Emmeryn) -- original by codefreak5
UA: Renewal
+5 Happiness from City-State alliances. During a Golden Age, Diplomatic Units give an additional 50 Influence.
UU: Pegasus Knight (Knight)
Hovering Unit (Ignores terrain penalties, and can pass through impassable terrain)
-40% defense against ranged units
Galeforce (When this unit kills a unit for the first time each turn, it regains all movement points and can attack once again at -30% CS)
UB: Naga Shrine (Shrine)
+3 Faith, +1 Culture (up from +2 Faith)
+1 Happiness
+20% Culture in city during Golden Ages
Theocracy of Plegia (Validar) -- original by codefreak5
UA: Grima's Truth
Gain Faith from kills. Captured cities instantly convert to Plegia's major religion, and gain 30 Culture and Gold for each citizen converted this way, scaling with Era.
Non-VP version: Faith from kills and yields from conquest reduced
UU: Dark Mage (Crossbowman)
Available at Guilds
+5 CS, +1 RCS
Nosferatu (heal 50 HP when killing an enemy unit)
Can always be purchased with Faith
UB: Dragon's Table (Grand Temple)
Does not require Temple
Grants free Temple and Great General in city
All temples get +3 Faith, +3 Culture, +3 Gold, -2 Food (up from +2 Faith, +2 Culture)
+2 Food for each owned Temple
Gain +10 Food and +10 Production in city when killing an enemy unit, scaling with era
Sacae (Lyn) -- original by Kobazco
UA: Lady of the Plains
+1 Food from Plains tiles. Cities get +12 Production for gaining tiles, scaling with era (doubled for Plains tiles without features).
UU: Nomadic Trooper (Skirmisher)
+4 CS, +2 RCS
+1 Movement
Steppe Hunter (+20% ranged attack strength on open terrain)
Non-VP version: Replaces Chariot Archer, +4 CS, Steppe Hunter
UI: Nomad Camp
Available at Trade (Horseback Riding for non-VP verison)
Can only be built on flat Grassland and Plains, and not adjace
+1 Food, Production, Culture
+5% border growth rate in city while worked
Adjacent pastures get +1 Food
+1 Gold and Production at Civil Service
+1 Food and Culture at Fertilizer
Valm (Walhart) -- original by Kobazco
Nabata (Sophia) -- original by Mathetes tou Megalou Alexandrou
UA: Arcadian Harmony
Reveal nearby Ancient Ruins and cities when settling a city. -25% Faith purchase costs, and may purchase any Great People with Faith once a religion is founded.
UU: Shaman (Composite Bowman)
Available at Philosophy
+3 CS, +2 RCS
When garrisoned in a city, reveal all tiles in a 6-tile radius at start of turn
UI: Dragonstone Monument
Available at Construction
Cannot be built adjacent to each other
Can be built on Desert tiles or any resources
Improves resources when built
++1 Science, +2 Faith
+1 / at Education and at Archaeology
Valentia (Alm) -- original by Lord of Admirals
UA: Spirit of the Deliverance
+10% Combat Strength in enemy territory, increasing with each conquered city the enemy owns (max 50%). Gain Culture when non-recon units level up.
UU: Villager (Warrior)
+2 CS
Earn a random promotion on first combat
Cleric: Heal 15 HP on killing an enemy. Adjacent units heal an additional 15 HP per turn.
Mercenary: +50% flanking combat bonus. Earn Gold from killing enemies and attacking cities.
Soldier: +25% defense, and another +25% defense against ranged attacks.
Pegasus Knight: +1 Movement, ignores terrain costs
Cavalier: +2 Movement, can move after attacking
UB: Sluice Gate (Aqueduct)
3 Food, 3 Production
Gain 50% of city's Production when a citizen is born (up from 25%)
+1 Food from Farms
+1 Production from river tiles
The Black Fang (Nino) -- Original by TheMH06
Crimea (Elincia) -- original by Kiang
UA: Children of Wisdom
+3 Science from Great Works and Great Person Tile Improvements. When a Great Person is expended, gain +1 Population in the nearest city.
UU: Greil Mercenary (Longswordsman)
Cannot be trained with Production
Reduced cost
Gains full XP from purchase
When stationed in a city-state territory, gain Influence with the city-state and bonuses depending on the city-state's type
UB: Crimean Royal Library (University)
5 Science, 2 Culture
2 Scientist specialists (up from 1)
+1 Science from Farms
+10% Science from Research Agreements
Currently includes:
Halidom of Ylisse (Emmeryn) -- original by codefreak5
Spoiler :
UA: Renewal
+5 Happiness from City-State alliances. During a Golden Age, Diplomatic Units give an additional 50 Influence.
UU: Pegasus Knight (Knight)
Hovering Unit (Ignores terrain penalties, and can pass through impassable terrain)
-40% defense against ranged units
Galeforce (When this unit kills a unit for the first time each turn, it regains all movement points and can attack once again at -30% CS)
UB: Naga Shrine (Shrine)
+3 Faith, +1 Culture (up from +2 Faith)
+1 Happiness
+20% Culture in city during Golden Ages
Theocracy of Plegia (Validar) -- original by codefreak5
Spoiler :
UA: Grima's Truth
Gain Faith from kills. Captured cities instantly convert to Plegia's major religion, and gain 30 Culture and Gold for each citizen converted this way, scaling with Era.
Non-VP version: Faith from kills and yields from conquest reduced
UU: Dark Mage (Crossbowman)
Available at Guilds
+5 CS, +1 RCS
Nosferatu (heal 50 HP when killing an enemy unit)
Can always be purchased with Faith
UB: Dragon's Table (Grand Temple)
Does not require Temple
Grants free Temple and Great General in city
All temples get +3 Faith, +3 Culture, +3 Gold, -2 Food (up from +2 Faith, +2 Culture)
+2 Food for each owned Temple
Gain +10 Food and +10 Production in city when killing an enemy unit, scaling with era
Sacae (Lyn) -- original by Kobazco
Spoiler :
UA: Lady of the Plains
+1 Food from Plains tiles. Cities get +12 Production for gaining tiles, scaling with era (doubled for Plains tiles without features).
UU: Nomadic Trooper (Skirmisher)
+4 CS, +2 RCS
+1 Movement
Steppe Hunter (+20% ranged attack strength on open terrain)
Non-VP version: Replaces Chariot Archer, +4 CS, Steppe Hunter
UI: Nomad Camp
Available at Trade (Horseback Riding for non-VP verison)
Can only be built on flat Grassland and Plains, and not adjace
+1 Food, Production, Culture
+5% border growth rate in city while worked
Adjacent pastures get +1 Food
+1 Gold and Production at Civil Service
+1 Food and Culture at Fertilizer
Valm (Walhart) -- original by Kobazco
Spoiler :
UA: The Sword or the Knee
No Unhappiness from War Weariness. Puppet yield penalties reduced by 25%. +25% yields from vassals and city-states.
UU: Dark Knight (Cuirassier)
Available at Chemistry
+6 CS, +2 RCS
Slow Burn (Gain a cumulative +5% CS each turn it starts in enemy territory, up to a maximum of +30%. Resets when starting turn outside of enemy territory.)
UB: Valm Harbor (Harbor)
+5 Production
+1 Production from sea tiles
+25% production of all military units
Naval units trained in the city gain an additional 25 XP
No Unhappiness from War Weariness. Puppet yield penalties reduced by 25%. +25% yields from vassals and city-states.
UU: Dark Knight (Cuirassier)
Available at Chemistry
+6 CS, +2 RCS
Slow Burn (Gain a cumulative +5% CS each turn it starts in enemy territory, up to a maximum of +30%. Resets when starting turn outside of enemy territory.)
UB: Valm Harbor (Harbor)
+5 Production
+1 Production from sea tiles
+25% production of all military units
Naval units trained in the city gain an additional 25 XP
Nabata (Sophia) -- original by Mathetes tou Megalou Alexandrou
Spoiler :
UA: Arcadian Harmony
Reveal nearby Ancient Ruins and cities when settling a city. -25% Faith purchase costs, and may purchase any Great People with Faith once a religion is founded.
UU: Shaman (Composite Bowman)
Available at Philosophy
+3 CS, +2 RCS
When garrisoned in a city, reveal all tiles in a 6-tile radius at start of turn
UI: Dragonstone Monument
Available at Construction
Cannot be built adjacent to each other
Can be built on Desert tiles or any resources
Improves resources when built
++1 Science, +2 Faith
+1 / at Education and at Archaeology
Valentia (Alm) -- original by Lord of Admirals
Spoiler :
UA: Spirit of the Deliverance
+10% Combat Strength in enemy territory, increasing with each conquered city the enemy owns (max 50%). Gain Culture when non-recon units level up.
UU: Villager (Warrior)
+2 CS
Earn a random promotion on first combat
Cleric: Heal 15 HP on killing an enemy. Adjacent units heal an additional 15 HP per turn.
Mercenary: +50% flanking combat bonus. Earn Gold from killing enemies and attacking cities.
Soldier: +25% defense, and another +25% defense against ranged attacks.
Pegasus Knight: +1 Movement, ignores terrain costs
Cavalier: +2 Movement, can move after attacking
UB: Sluice Gate (Aqueduct)
3 Food, 3 Production
Gain 50% of city's Production when a citizen is born (up from 25%)
+1 Food from Farms
+1 Production from river tiles
The Black Fang (Nino) -- Original by TheMH06
Spoiler :
UA: Let's Do Our Best!
For each declaration of friendship, Nino and her friend gain +10 Tourism. Gain a portion of each other civ's Science based on your Influence with them.
UU: Fang Assassin (Zeppelin)
Does not have Hovering Unit
+10 RCS
Lethality (Has a chance of instantly killing any unit it attacks, proportional to the damage the target has taken)
UB: Fang's League (Constabulary)
Available at Education
Costs 350 Production
+3 Science, +3 Culture
50% Crime reduction (up from 30%)
Grants a Spy when built in the capital
Gain an additional +3 and +3 for each active Diplomat
For each declaration of friendship, Nino and her friend gain +10 Tourism. Gain a portion of each other civ's Science based on your Influence with them.
UU: Fang Assassin (Zeppelin)
Does not have Hovering Unit
+10 RCS
Lethality (Has a chance of instantly killing any unit it attacks, proportional to the damage the target has taken)
UB: Fang's League (Constabulary)
Available at Education
Costs 350 Production
+3 Science, +3 Culture
50% Crime reduction (up from 30%)
Grants a Spy when built in the capital
Gain an additional +3 and +3 for each active Diplomat
Crimea (Elincia) -- original by Kiang
Spoiler :
UA: Children of Wisdom
+3 Science from Great Works and Great Person Tile Improvements. When a Great Person is expended, gain +1 Population in the nearest city.
UU: Greil Mercenary (Longswordsman)
Cannot be trained with Production
Reduced cost
Gains full XP from purchase
When stationed in a city-state territory, gain Influence with the city-state and bonuses depending on the city-state's type
UB: Crimean Royal Library (University)
5 Science, 2 Culture
2 Scientist specialists (up from 1)
+1 Science from Farms
+10% Science from Research Agreements