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Fire Emblem Vox Populi Civpack 3.1

Remakes of Fire Emblem civilizations for Vox Populi

  1. Blue Ghost
    Remakes of the Fire Emblem civilizations for Vox Populi. With permission from and in collaboration with the Fire Emblem Civilization Modders group (Discord link)

    Currently includes:
    Halidom of Ylisse (Emmeryn) -- original by codefreak5
    Spoiler :

    UA: Renewal
    +5 :c5happy: Happiness from City-State alliances. During a :c5goldenage: Golden Age, Diplomatic Units give an additional 50 :c5influence: Influence.

    UU: Pegasus Knight (Knight)
    Hovering Unit (Ignores terrain penalties, and can pass through impassable terrain)
    -40% defense against ranged units
    Galeforce (When this unit kills a unit for the first time each turn, it regains all movement points and can attack once again at -30% CS)

    UB: Naga Shrine (Shrine)

    +3 :c5faith: Faith, +1 :c5culture: Culture (up from +2 :c5faith: Faith)
    +1 :c5happy: Happiness
    +20% :c5culture: Culture in city during Golden Ages

    Theocracy of Plegia (Validar) -- original by codefreak5
    Spoiler :

    UA: Grima's Truth
    Gain :c5faith: Faith from kills. Captured cities instantly convert to Plegia's major religion, and gain 30 :c5culture: Culture and :c5gold: Gold for each citizen converted this way, scaling with Era.
    Non-VP version: Faith from kills and yields from conquest reduced

    UU: Dark Mage (Crossbowman)
    Available at Guilds
    +5:c5strength: CS, +1 :c5rangedstrength: RCS
    Nosferatu (heal 50 HP when killing an enemy unit)
    Can always be purchased with :c5faith: Faith

    UB: Dragon's Table (Grand Temple)

    Does not require Temple
    Grants free Temple and Great General in city
    All temples get +3 :c5faith: Faith, +3 :c5culture: Culture, +3 :c5gold: Gold, -2 :c5food: Food (up from +2 :c5faith: Faith, +2 :c5culture: Culture)
    +2 :c5food: Food for each owned Temple
    Gain +10 :c5food: Food and +10 :c5production: Production in city when killing an enemy unit, scaling with era

    Sacae (Lyn) -- original by Kobazco
    Spoiler :

    UA: Lady of the Plains
    +1 :c5food: Food from Plains tiles. Cities get +12 :c5production: Production for gaining tiles, scaling with era (doubled for Plains tiles without features).

    UU: Nomadic Trooper (Skirmisher)
    +4:c5strength: CS, +2 :c5rangedstrength: RCS
    +1 Movement
    Steppe Hunter (+20% ranged attack strength on open terrain)
    Non-VP version: Replaces Chariot Archer, +4 CS, Steppe Hunter

    UI: Nomad Camp
    Available at Trade (Horseback Riding for non-VP verison)
    Can only be built on flat Grassland and Plains, and not adjace
    +1 :c5food: Food, :c5production: Production, :c5culture: Culture
    +5% border growth rate in city while worked
    Adjacent pastures get +1 :c5food: Food
    +1 :c5gold: Gold and :c5production: Production at Civil Service
    +1 :c5food: Food and :c5culture: Culture at Fertilizer

    Valm (Walhart) -- original by Kobazco
    Spoiler :
    UA: The Sword or the Knee
    No :c5unhappy: Unhappiness from War Weariness. :c5puppet: Puppet yield penalties reduced by 25%. +25% yields from vassals and city-states.

    UU: Dark Knight (Cuirassier)
    Available at Chemistry
    +6 :c5strength: CS, +2 :c5rangedstrength: RCS
    Slow Burn (Gain a cumulative +5% CS each turn it starts in enemy territory, up to a maximum of +30%. Resets when starting turn outside of enemy territory.)

    UB: Valm Harbor (Harbor)
    +5 :c5production: Production
    +1 :c5production: Production from sea tiles
    +25% production of all military units
    Naval units trained in the city gain an additional 25 XP

    Nabata (Sophia) -- original by Mathetes tou Megalou Alexandrou
    Spoiler :

    UA: Arcadian Harmony
    Reveal nearby Ancient Ruins and cities when settling a city. -25% :c5faith: Faith purchase costs, and may purchase any :c5greatperson: Great People with :c5faith: Faith once a religion is founded.

    UU: Shaman (Composite Bowman)
    Available at Philosophy
    +3 :c5strength: CS, +2 :c5strength: RCS
    When garrisoned in a city, reveal all tiles in a 6-tile radius at start of turn

    UI: Dragonstone Monument
    Available at Construction
    Cannot be built adjacent to each other
    Can be built on Desert tiles or any resources
    Improves resources when built
    ++1 :c5science: Science, +2 :c5faith: Faith
    +1 :c5science:/:c5faith: at Education and at Archaeology

    Valentia (Alm) -- original by Lord of Admirals
    Spoiler :

    UA: Spirit of the Deliverance
    +10% Combat Strength in enemy territory, increasing with each conquered city the enemy owns (max 50%). Gain :c5culture: Culture when non-recon units level up.

    UU: Villager (Warrior)
    +2 :c5strength: CS
    Earn a random promotion on first combat
    Cleric: Heal 15 HP on killing an enemy. Adjacent units heal an additional 15 HP per turn.
    Mercenary: +50% flanking combat bonus. Earn :c5gold: Gold from killing enemies and attacking cities.
    Soldier: +25% defense, and another +25% defense against ranged attacks.
    Pegasus Knight: +1 :c5moves: Movement, ignores terrain costs
    Cavalier: +2 :c5moves: Movement, can move after attacking

    UB: Sluice Gate (Aqueduct)
    3 :c5food: Food, 3 :c5production: Production
    Gain 50% of city's :c5production: Production when a citizen is born (up from 25%)
    +1 :c5food: Food from Farms
    +1 :c5production: Production from river tiles

    The Black Fang (Nino) -- Original by TheMH06
    Spoiler :
    UA: Let's Do Our Best!
    For each declaration of friendship, Nino and her friend gain +10 :tourism:Tourism. Gain a portion of each other civ's :c5science: Science based on your :tourism: Influence with them.

    UU: Fang Assassin (Zeppelin)
    Does not have Hovering Unit
    +10 :c5rangedstrength: RCS
    Lethality (Has a chance of instantly killing any unit it attacks, proportional to the damage the target has taken)

    UB: Fang's League (Constabulary)
    Available at Education
    Costs 350 :c5production: Production
    +3 :c5science: Science, +3 :c5culture: Culture
    50% :c5unhappy: Crime reduction (up from 30%)
    Grants a Spy when built in the capital
    Gain an additional +3 :c5science: and +3 :c5culture: for each active Diplomat

    Crimea (Elincia) -- original by Kiang
    Spoiler :

    UA: Children of Wisdom
    +3 :c5science: Science from Great Works and Great Person Tile Improvements. When a :c5greatperson: Great Person is expended, gain +1 :c5citizen: Population in the nearest city.

    UU: Greil Mercenary (Longswordsman)
    Cannot be trained with :c5production: Production
    Reduced :c5gold: cost
    Gains full XP from purchase
    When stationed in a city-state territory, gain Influence with the city-state and bonuses depending on the city-state's type

    UB: Crimean Royal Library (University)
    5 :c5science: Science, 2 :c5culture: Culture
    2 :c5citizen: Scientist specialists (up from 1)
    +1 :c5science: Science from Farms
    +10% :c5science: Science from Research Agreements

Recent Updates

  1. Bugfixes and balance changes
  2. Pack 1 completed
  3. Bugfix
  4. Small nerf to Lyn
  5. Model for Pegasus Knight
  6. Kobazco's Lyn of Sacae