Districts provide +4 Culture when adjacent to a Wonder.
+2 Housing and +2 Amenities in cities with at least 2 speciality districts.
A New Empire
Friendly to those civilizations that are ahead in Production and share a continent.
Dislikes civilizations that are lacking in Production and are Warmongers.
Edicts of Ashoka
Melee and Heavy Cavalry units earn Great Writer points from kills and Great Works of Writing yield +4 Faith.
Build Holy Site Districts and Holy Site Buildings in half the time.
Tries to make the citizens in each city as happy as possible and.
Likes civilizations that also develop in this fashion and have high Faith. Dislikes Civilizations with low Faith.
Extra +2% Science with every Great Person ever earned.
Encampment, Harbor and Campus Districts provide +1 additional Great Person Point of their type.
Replaces the Musketman. Heals every turn, even if it moves or attacks.
Costs less to maintain but more to produce.
Replaces the University. Provides +1 Great Scientist, Great Writer, Great Musician, Great Artist and Great General point. Slightly more expensive to build and maintain.
+25% Flanking Bonus for all Land Military Units.
Melee, Anti-Cavalry and Siege Units receive +5 Combat Strength outside your territory.
Will avoid declaring Surprise Wars, prefers Formal Wars.
Hates Civilizations that declare Surprise Wars.
Firebug's Civilizations & Leaders
Civilizations and Leaders made by me, Firebug.