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Fixed Borders mod (for RoM 2.5) 2016-10-05

Version 2.0b2

Requires Rise of Mankind 2.5 (or 2.52), Civ IV BtS 3.17


This is a mod made for my convenience mainly. I made it for RoM mod because I like it the most. If anyone wants it for plain BtS, I'll make it, no problem (but I strongly suggest – try out RoM, the best mod ever). If anyone needs the SDK source, I'll upload it as well.


So - something about what the mod does. Basically, I've always had problem with culture dependent borders in modern times. So in my mod - they are not changeable by culture, only by military occupations and city trading (in modern times, which means specific civics needed).


Units have new command "claim territory" that you can apply in an enemy territory. You claim it, next turn the plot is inside your borders. In order to recapture it, enemy must place his forces on that plot and do the same ("claim territory").


When capturing cities, you get all the territory that the city 'provides' to its original owner. So when you're at war with someone and capture all his cities, you will get ALL his territory, up to the last plot. In order to keep all this territory you need only the military force. No neighbor of his that is at peace with both sides can benefit from the war. If someone wants that territory – he must declare war and capture it or trade for it (city trading, like in normal game).


During a war, if a tile has more of your tiles surrounding it than the enemy’s, it is claimed automatically, if no enemy units are defending it. This makes the borders less shredded at the end of war.


Before having modern civics, the game acts as before (i.e. the culture defines borders) and once a player has the necessary civics all of his territory becomes ‘fixed’, no one can take it by culture means anymore and his units get the new command to execute when in enemy territory (‘claim territory’). The player still culturally expands his borders over unoccupied territory and over nations that don’t have fixed borders (think of the Roman Empire that enforced its own borders, but influenced the surrounding tribes that had no solid state formed).


The civics that switch between ‘fixed borders’ and cultural borders are HC’d in dll in order to make the saves prior to this mod compatible with it. So here are the ‘fixed borders’ civics options:

GOVT
- Communist
- Fascist
- Federal

PWR
- Parliament
- President

SOC
- Nationalist
- Marxist

ECO
- Planned
- Corporatist
- Regulated
- Green

In order to have fixed borders, a player must have AT LEAST ONE of these civics options selected.


AI has been thought to use ‘claim territory’ in favor of pillage and to prefer to claim the tiles close to its cities (plus to give priority to resource rich tiles).



Installation instructions:

YOU MUST HAVE BtS 3.17 AND Rise of Mankind 2.5 (or 2.52) MOD INSTALLED BEFORE ADDING THIS MOD! I don’t distribute it with my mod, so find it on the forums.

Just unpack the archive in the RoM assets folder, so that you overwrite the dll and a few python/XML files. If you have RoM 2.5x saves, they will be loadable when you install this mod.

Changes from version 2.0b:
- [gui fix] the icon for 'claim territory' mission corrected (simple XML change, saves compatibility with 2.0b remains)

Changes from version 1.0:
- needs and uses RoM 2.5 (new civics that affect fixed borders) (saves not compatible, RoM 2.5 is not compatible with RoM 2.4)
- [fix] hidden nationality units can't claim territory
- [fix] AI claims only territory near its own borders or highly valuable resources deep inside enemy's territory


Credits:

Of course zappara for his brilliant mod Rise of Mankind (which includes many other mods and credits; see Rise of Mankind thread)
Author
dexy
Downloads
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